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Dichoptic Viewing Methods for Binocular Rivalry Research: Prospects for Large-Scale Clinical and Genetic Studies

Published online by Cambridge University Press:  25 November 2013

Phillip C. F. Law
Affiliation:
Perceptual and Clinical Neuroscience Group, Monash Alfred Psychiatry Research Centre, Central Clinical School, Monash University, Melbourne, Victoria, Australia
Bryan K. Paton
Affiliation:
Philosophy and Cognition Lab, Philosophy Department, SOPHIS, Monash University, Melbourne, Victoria, Australia School of Psychology & Psychiatry, Monash University, Melbourne, Victoria, Australia Monash Biomedical Imaging, Monash University, Melbourne, Victoria, Australia
Richard H. Thomson
Affiliation:
Perceptual and Clinical Neuroscience Group, Monash Alfred Psychiatry Research Centre, Central Clinical School, Monash University, Melbourne, Victoria, Australia
Guang B. Liu
Affiliation:
Department of Biological and Physical Sciences, Centre for Systems Biology, University of Southern Queensland, Toowoomba, Queensland, Australia
Steven M. Miller
Affiliation:
Perceptual and Clinical Neuroscience Group, Monash Alfred Psychiatry Research Centre, Central Clinical School, Monash University, Melbourne, Victoria, Australia School of Psychology & Psychiatry, Monash University, Melbourne, Victoria, Australia
Trung T. Ngo*
Affiliation:
Perceptual and Clinical Neuroscience Group, Monash Alfred Psychiatry Research Centre, Central Clinical School, Monash University, Melbourne, Victoria, Australia Genetic Epidemiology Laboratory, QIMR Berghofer Medical Research Institute, Brisbane, Queensland, Australia
*
address for correspondence: Trung T. Ngo, Perceptual and Clinical Neuroscience Group, Monash Alfred Psychiatry Research Centre, Level 4, 607 St Kilda Rd, Melbourne VIC 3004, Australia. E-mail: Trung.Ngo@monash.edu

Abstract

Binocular rivalry (BR) is an intriguing phenomenon that occurs when two different images are presented, one to each eye, resulting in alternation or rivalry between the percepts. The phenomenon has been studied for nearly 200 years, with renewed and intensive investigation over recent decades. The rate of perceptual switching has long been known to vary widely between individuals but to be relatively stable within individuals. A recent twin study demonstrated that individual variation in BR rate is under substantial genetic control, a finding that also represented the first report, using a large study, of genetic contribution for any post-retinal visual processing phenomenon. The twin study had been prompted by earlier work showing BR rate was slow in the heritable psychiatric condition, bipolar disorder (BD). Together, these studies suggested that slow BR may represent an endophenotype for BD, and heralded the advent of modern clinical and genetic studies of rivalry. This new focus has coincided with rapid advances in 3D display technology, but despite such progress, specific development of technology for rivalry research has been lacking. This review therefore compares different display methods for BR research across several factors, including viewing parameters, image quality, equipment cost, compatibility with other investigative methods, subject group, and sample size, with a focus on requirements specific to large-scale clinical and genetic studies. It is intended to be a resource for investigators new to BR research, such as clinicians and geneticists, and to stimulate the development of 3D display technology for advancing interdisciplinary studies of rivalry.

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Articles
Copyright
Copyright © The Authors 2013 
Figure 0

FIGURE 1 Binocular rivalry. Presenting discordant images simultaneously, one to each eye, results in switches between perceptual dominance of each image, with occasional periods of mixed percepts. The phenomenon often surprises viewers new to the experience, despite their knowing what to expect.

Figure 1

FIGURE 2 Categorization of common dichoptic display methods by multiplexing principle.

Figure 2

FIGURE 3 Schematic diagram illustrating the anaglyph method. Each eye views the presented anaglyph image comprised of two discordant images: an oblique grating tilted at either ±45° from the vertical. The two stimuli are also in different colors — one in red and the other in blue. The anaglyph image is viewed through spectrally different monochrome filters (i.e., red in the left eye and blue in the right eye), with each filter matching the wavelength band of one of the discordant images. As light of a defined wavelength can transmit through only one filter, each eye is stimulated by one of the images of a particular color but not the other. Dashed lines indicate unfiltered light.Note: The depicted red and blue gratings, when printed in black and white, appear as light gray and dark gray, respectively.

Figure 3

FIGURE 4 A schematic diagram illustrating the mechanism of LCS goggles for inducing BR. (a) Discordant images are sequentially drawn in each frame on the monitor at a constant rate (e.g., 120 Hz). When a particular image is presented on the screen (e.g., oblique blue grating tilted +45° from the vertical), the left-eye LCS closes while the right-eye's shutter is open for transmitting the intended image (e.g., blue grating). When the other image is presented in the next frame on the monitor (e.g., oblique red grating tilted -45° from the vertical), the left-eye's shutter then opens while the right-eye's shutter simultaneously closes. This closing/opening of the corresponding shutters alternates in synchrony with the monitor frame rate, such that each eye always views the same image. Black and white horizontal bars indicate polarized (closed) and unpolarized (open) shutter filters, respectively. Dashed lines indicate the direction of light. (b) Each eye is presented the same image, interspersed with a blank screen (i.e., closed shutter), at half the frame rate of the monitor (e.g., 60 Hz). This shutter frame rate exceeds the human critical flicker frequency (~55 Hz); thus the sequence of frames presented to each eye combine to form a continuous (non-flickering) unitary percept. BR ensues from the brain's attempt to resolve the two discordant percepts.Note: The depicted red and blue gratings, when printed in black and white, appear as light gray and dark gray, respectively.

Figure 4

FIGURE 5 Passive polarized filter (PPF) methods for BR testing. (a) Schematic diagram of a dual-screen unit and a pair of glasses with PPF. Red and blue gratings indicate the rivalry stimuli and monocular channel percept. Red and blue dashed lines indicate orthogonally polarized light beams. Polarized light from the forward-facing monitor (i.e., oblique red grating tilted -45° from the vertical) is transmitted through the beam combiner, while light from the downward-facing monitor (i.e., oblique blue grating tilted +45° from the vertical) with an orthogonal plane of polarization is reflected at 45° off the beam combiner, creating an overlapping stimulus of the two images to the naked eye. Polarized light that is transmitted through one filter with the same plane of polarization is blocked by the other filter with an orthogonal plane of polarization. The result is that simultaneously, each eye views a different image. (b) Orthogonal gratings for BR presented on a dual-screen PPF system (True3Di™). A separate conventional monitor (not shown) is used for displaying to the experimenter the data acquisition interface. (c) Side-view schematic diagram of a single-screen interleaved PPF monitor. Red and blue boxes indicate adjacent pixel rows (or columns) corresponding to the rivalry stimuli, each projecting unpolarized light that is transmitted through a PPF of opposite orientation. Large dashed sinusoidal lines denote the polarized light beam from the screen, while small red and blue squiggly lines indicate the polarized light beams from each adjacent row (column) corresponding to the rivalry stimuli. (d) Orthogonal gratings for BR presented on a single-screen interleaved PPF system (AOC™ e2352Phz).Note: For panels (a) and (c), the depicted red and blue gratings with their corresponding light beams, when printed in black and white, appear as light gray and dark gray, respectively.

Figure 5

FIGURE 6 Schematic diagrams of (a) four-mirror stereoscope, (b) prism lens stereoscope, and (c) HMD goggles. To achieve dichoptic viewing, all three methods utilize the same principle of multiplexing discordant images placed at physically separate (adjacent) locations. The orthogonal images — oblique gratings oriented ±45° from the vertical — are dichoptically presented by (a) reflection via mirrors, (b) refraction via prism lenses, or (c) direct line of sight. Dotted lines indicate the direction of light.Note: The depicted red and blue gratings, when printed in black and white, appear as light gray and dark gray, respectively.

Figure 6

FIGURE 7 Schematic diagram of dichoptic viewing with (a) lenticular ATS and (b) parallax ATS displays. In both methods, light from each of the dichoptic images travels in different directions to dedicated left and right viewing zones. Each of the two images is comprised of subpixel columns. In a typical LCD, one square pixel is divided into three rectangular subpixels. Some ATS monitors are interleaved at a subpixel level such that light emitted from each neighboring subpixel on the same row is redirected in a different direction to different (i.e., left or right) viewing zones. Subpixel columns and viewing zones are depicted here as a top-down cross-section. Letters ‘L’ and ‘R’ denote subpixel columns of different images, which project light intended for the left and right eye, respectively. (a) The lenticular method uses a filter comprised of an array of vertically oriented cylindrical lenses. These lenses selectively redirect light from all subpixels of a vertically rastered image (i.e., vertical array of subpixels) to different directions for viewing in separate dichoptic viewing zones. (b) The same effect is achieved by a parallax barrier. This barrier consists of opaque material — which blocks light projected by subpixel columns — with a series of regularly spaced vertical slits. Each slit serves as a window for the subpixel column of a vertically rastered image to pass through in specific directions, such that each image is viewed in separate dichoptic viewing zones. For instance, light projected by subpixel columns in an image intended for the left eye is blocked from the observer's right field of vision, but allowed to pass through and viewed in the observer's left field of vision. The reverse applies for the image intended for the right eye. Precisely which vertically rastered image (comprised of subpixel columns) one eye views depends on the horizontal angle from which the slits are viewed.Note: The depicted red and blue gratings with correspondingly colored subpixel columns, when printed in black and white, appear as light gray and dark gray, respectively.

Figure 7

TABLE 1 Features of Dichoptic Display Methods for Studying BR

Figure 8

FIGURE 8 Schematic depiction of human visual fields. Solid lines indicate the boundary of an observer's total binocular field of view, which extends to approximately 114° when the eyes converge symmetrically (and less when they converge on an eccentric point; Howard & Rogers, 2012). The gray-shaded zone indicates the region of overlap of left- and right-eye visual fields — the visual area of binocular integration for BR induction (Panum's fusional area). The dashed lines represent the boundary of the monocular sector, while the area between a dashed line and the respective non-parallel solid line represents a monocular field (150°; Howard & Rogers, 2012).

Figure 9

FIGURE 9 Crosstalk involves imperfect dichoptic separation/isolation of the presented images in each eye. For example, looking with the left eye only, the oblique red grating tilted -45° from the vertical is dominant but elements of the stimulus presented to the right eye still leak into the left monocular channel, thus creating a ghost image of the blue grating tilted +45° from the vertical. The converse applies when looking with the right eye only.Note: The depicted red and blue gratings with corresponding ghost images, when printed in black and white, appear as light gray and dark gray, respectively.

Figure 10

FIGURE 10 Illustration of linear and circular passive polarization. Solid lines indicate unpolarized light and dashed lines indicate polarized light. Unpolarized light passes through: (a) linear polarizer filters of perpendicular orientation to create polarized light of orthogonal polarization plane, typically at 45° and 135°; (b) circular polarizer filters of opposite orientation to create polarized light of left and right handedness (i.e., rotating continuously counter-clockwise and clockwise, respectively).

Figure 11

FIGURE 11 BR-related phenomena. (a) Rapid eye-swap BR: presented rivalry stimuli are exchanged between the eyes at a constant rate of ~333 ms (while concurrently flickered at 18 Hz), resulting in smooth alternations in perception every few seconds like conventional BR. (Note: the depicted red and blue gratings, when printed in black and white, appear as light gray and dark gray, respectively.) (b) Flash suppression: presentation of a target image to one eye for ~85 ms is followed by its offset and abrupt presentation of a different image to the other eye (e.g., Mondrian pattern; depicted), causing the target image to be suppressed from visual awareness. (c) CFS: during presentation of a target image to the non-dominant eye, a dynamic masking stimulus of higher signal strength is simultaneously presented to the dominant eye. The masking stimulus rapidly updates at an optimal stimulation frequency (e.g., a stream of white noise or Mondrian patterns at ~7 Hz and ~10 Hz, respectively; Arnold et al., 2008; Tsuchiya & Koch, 2005; Tsuchiya et al., 2006). Hence, the target image is persistently suppressed and the observer only perceives the dynamic masking stimulus. (d) BSS: a target image and a static masking stimulus of higher signal strength (e.g., a static Mondrian pattern or white noise) are exchanged between the eyes at a constant rate of ~1 Hz, thus suppressing the target image from visual awareness as only the static masking stimulus is perceived. (e) Coherence rivalry: dichoptic presentation of two complementary stimuli yields rivalry among four different stable images (cf. two alternate images during conventional BR; Figure 1). This phenomenon is also known as stimulus rivalry, pattern rivalry, patchwork rivalry, or multistable BR. It involves half-field rivalry between the images presented to the eyes, and coherence rivalry in which aspects of each eye's presented image are perceptually regrouped into rivaling coherent images. With bistable perceptual phenomena that elicit rivalry when viewed just normally (i.e., dioptically), presenting them dichoptically — e.g., plaid motion to one eye and a SFM rotating sphere to the other eye — will also enable novel investigation of multistable four-percept alternations.

Figure 12

FIGURE 12 (a) Conventional dichoptic display for OKN, using dynamic gratings that drift toward orthogonal directions. (b) Timeline of OKN induced by percepts from rivaling gratings drifting in opposite directions. For example, when the stimulus is a vertical grating drifting from left to right (from the subject's perspective), perception of a rightward-drifting grating is associated with slow phases of horizontal OKN in the direction of the drift. Sustained perception of the rightward-drifting grating coincides with repeated involuntary rotations of the right eye away from the nose and of the left eye toward the nose. The converse is associated with perception of the leftward-drifting gratings. Optimal sinusoidal drifting gratings for OKN response is influenced by stimuli size, spatial frequency, and speed: a 2° field is between 0.75–6 deg/sec and 0.5–16 cycles/deg; a 10° field is between 1.5–12 deg/sec and 0.5–8 cycles/deg; a 45° field is between 3–24 deg/sec and 0.5–4 cycles/deg (Schor & Narayan, 1981). Varying stimuli speed influences slow and fast phase velocities of OKN (upper and lower limit respectively) as well as the transition from involuntary to pursuit OKN (lower limit only).

Figure 13

FIGURE 13 Schematic diagram of a typical and simplified EOG setup for OKN. One pair of skin electrodes is placed on either side of the eyes (and a third electrode is placed over the bridge of the nose; not shown). Conjugate, horizontal eye movements to the right (from the subject's perspective) results in the left electrode recording a negative ongoing charge while the electrode on the right records a positive charge. A second pair of electrodes placed at the mid-pupillary line, one above the eyelid and another one below on the maxilla, measures conjugate vertical eye movements. Differential corneal-retinal potentials from each set of electrodes are collected and quantified on a PC system. The magnitude of positive charge correspondingly changes the electrostatic field of each eye, which is detected by the nearest electrode(s). Therefore, blinking and muscle artifacts need to be compensated for to ensure accurate and reliable measurement of OKN (Calkins et al., 2001).