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Public health approaches and policy changes after the inclusion of gaming disorder in ICD-11: global needs

Published online by Cambridge University Press:  09 December 2021

Jiang Long
Affiliation:
Psychiatrist/Researcher, Shanghai Mental Health Center, Shanghai Jiao Tong University School of Medicine, Shanghai, China International Society of Addiction Medicine (ISAM)-NExT (New Professionals Exploration, Training & Education Committee)
Roshan Bhad
Affiliation:
International Society of Addiction Medicine (ISAM)-NExT (New Professionals Exploration, Training & Education Committee) National Drug Dependence Treatment Centre, All India Institute of Medical Sciences (AIIMS), New Delhi, India
Marc N. Potenza
Affiliation:
Department of Psychiatry and Child Study Center, Yale School of Medicine, New Haven, CT, USA
Laura Orsolini
Affiliation:
International Society of Addiction Medicine (ISAM)-NExT (New Professionals Exploration, Training & Education Committee) Unit of Clinical Psychiatry, Department of Neurosciences/DIMSC, School of Medicine and Surgery, Polytechnic University of Marche, Ancona, Italy
Vicky Phan
Affiliation:
International Society of Addiction Medicine (ISAM)-NExT (New Professionals Exploration, Training & Education Committee) Turning Point, Eastern Health, Melbourne, Australia
Mitika Kanabar
Affiliation:
International Society of Addiction Medicine (ISAM)-NExT (New Professionals Exploration, Training & Education Committee) Southern California Permanente Medical Group, California, USA
Sophia Achab
Affiliation:
International Society of Addiction Medicine (ISAM)-NExT (New Professionals Exploration, Training & Education Committee) Psychological and Sociological Research Unit, Faculty of Medicine, University of Geneva, Switzerland. Email Sophia.achab@unige.ch
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Abstract

The World Health Organization (WHO) has added gaming disorder to ICD-11 as a clinical condition associated with distress or interference with personal functioning. This inclusion leads to clinical and public health benefits, such as harmonising terminology, offering clinical landmarks and improving monitoring capabilities and data comparability. Training health professionals to identify and manage gaming disorder is a key challenge for countries. In the present paper we compiled opinions from different countries around the globe on their state of preparedness and needs to tackle this issue. The global views on the topic feed arguments for developing an evidence-based and cross-cultural training tool for gaming disorder management by health professionals.

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Type
Thematic Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Author(s), 2021. Published by Cambridge University Press on behalf of the Royal College of Psychiatrists
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