Hostname: page-component-89b8bd64d-j4x9h Total loading time: 0 Render date: 2026-05-14T05:48:42.383Z Has data issue: false hasContentIssue false

Story First, Technology Second

How i-Docs Can Change How We Tell Archaeological Stories

Published online by Cambridge University Press:  11 November 2020

Kathryn E. Rogers*
Affiliation:
Department of Archaeology, University of Southampton, Highfield Road, Southampton SO171BF, UK
*
(ker1g14@soton.ac.uk, corresponding author)
Rights & Permissions [Opens in a new window]

Overview

Combining the strengths of “traditional” documentary filmmaking (as “creative treatments of actualité”) with the immersive power of interactive digital technologies (from 360° video to VR to data mining to algorithms), i-Docs can transform audiences into participants, co-creators, and collaborators in nonfiction storytelling, allowing them to not only explore and experience a story on their own terms but to remix, share, and contribute their own content to a collective story. i-Docs are cross- and multiplatform, screening across cinema, computers, smartphones, and gallery installations. Showcased at leading film festivals, increasingly adopted by broadcasters—including PBS, Al Jazeera, and BBC—and critically acclaimed from the Webbys and the Pulitzers to Cannes, the i-Doc sector is set to boom. After a close reading of two i-Docs, Hunt for the Inca Ruins (2017) and Saydnaya (2016), I consider the potential of i-Docs to resolve archaeologists’ concerns about misrepresentation, accuracy, information quality, (co)authorship, and crediting original research in documentary storytelling. I also examine the sector's shortcomings of unstable production pathways, funding sources, technologies, and difficulties assessing impact. I propose that archaeologists should engage proactively with the i-Doc sector if we wish to avoid the pitfalls previously encountered in film and factual TV and make the most of this new format.

Information

Type
Digital Review
Copyright
Copyright 2020 © Society for American Archaeology
Figure 0

FIGURE 1. Hunt for the Inca Ruins, viewed as in 3D for a VR headset, showing site recording in process. Used with permission of Frontline/Public Broadcasting Service 2017.

Figure 1

FIGURE 2. Hunt for the Inca Ruins, viewed as a 360° video on YouTube, featuring Luis Tayori and archaeologist Monica De La Vega. Used with permission of Frontline/Public Broadcasting Service 2017.

Figure 2

FIGURE 3. Saydnaya prison, as reconstructed by Forensic Architecture using architectural and acoustic modeling. Used with permission of FA 2020.

Figure 3

FIGURE 4. A detainee works with Forensic Architecture researchers to re-create elements of the prison in April 2016. Used with permission of FA 2020.