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Comparing physical and virtual reality product models in industrial design education

Published online by Cambridge University Press:  27 August 2025

KayDee Pratt
Affiliation:
University of Kentucky, USA
Almudena Palacios-Ibáñez
Affiliation:
Universitat Jaume I, Spain
Kristin Bartlett*
Affiliation:
University of Kentucky, USA

Abstract:

Virtual reality (VR) based product evaluation is a growing area of research, but has not yet been studied in the context of design education. In this study, participants evaluated four pairs of product design student models in physical and VR form using a custom VR application. The models included a variety of product types and a variety of prototyping materials. Participants rated the physical and VR models using a rubric adapted from a study of design student prototyping. Significant differences were found in VR versus physical ratings of some model evaluation categories, but only for certain products. The majority of participants preferred the physical model evaluation over the VR evaluation. Our findings suggest that VR product evaluation may be suitable for use in design education contexts, especially when budget or time for physical prototyping is limited.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. Screenshots from the VR product evaluation application. 1) start scene, 2) product selection scene, 3) calibration scene, 4) evaluation scene

Figure 1

Figure 2. Side by side view of physical product models and VR models. Top left: physical tile, top right: VR tile, bottom left: physical tablet, bottom right: VR tablet

Figure 2

Table 1. Product Model Evaluation Rubric

Figure 3

Figure 3. Participant evaluating VR product models

Figure 4

Table 2. Summary of average rating for each category by model

Figure 5

Table 3. Results of Wilcoxon Signed Rank Tests