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Can I catch up later? Design of personalized intervention for online learning using eye-tracking-based video reconstruction and replay

Published online by Cambridge University Press:  27 August 2025

Chunzhi Li
Affiliation:
Department of Systems and Enterprises, Stevens Institute of Technology, New Jersey, US
Ting Liao*
Affiliation:
Department of Systems and Enterprises, Stevens Institute of Technology, New Jersey, US

Abstract:

While online learning allows learners to access materials flexibly and at their own pace, many struggle to self-regulate without supervision. Real-time interventions like pop-out quizzes, screen flashes, and text warnings aim to improve attention focus but risk distracting learners and segmenting the learning process. Despite eye-tracking technology being widely used for real-time intervention design, its potential for delayed and personalized interventions remains underexplored. To address this gap, we proposed and tested an eye-tracking-based video reconstruction and replay (EVRR) method, offering targeted review at the end of online classes without disrupting the learning process. EVRR shows significant positive effects on improving learning outcomes compared to self-paced reviews, especially for learners who are unfamiliar with the concepts.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. AOI Design Example

Figure 1

Figure 2. MW and Knowledge Gap Detection Flow

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Figure 3. VRR Examples. (a) Replayed AOIs with associated AOIs, (b) All AOIs are associated with Replayed AOIs

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Table 1. Demographic Distribution

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Figure 4. Participants Average Familiarity. (a) Average Familiarity by Knowledge Point for Control and Experimental Groups, (b) Number of Samples by Familiarity Level for Experimental and Control Groups

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Table 2. P-values for Various Mixed-Effect Models

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Table 3. P-values for Various Mixed-Effect Models