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Combining “real effort” with induced effort costs: the ball-catching task

Published online by Cambridge University Press:  14 March 2025

Simon Gächter*
Affiliation:
CeDEx and School of Economics, University of Nottingham, Sir Clive Granger Building, University Park, Nottingham NG7 2RD, UK CESifo, Munich, Germany IZA, Bonn, Germany
Lingbo Huang*
Affiliation:
CeDEx and School of Economics, University of Nottingham, Sir Clive Granger Building, University Park, Nottingham NG7 2RD, UK
Martin Sefton*
Affiliation:
CeDEx and School of Economics, University of Nottingham, Sir Clive Granger Building, University Park, Nottingham NG7 2RD, UK
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Abstract

We introduce the “ball-catching task”, a novel computerized task, which combines a tangible action (“catching balls”) with induced material cost of effort. The central feature of the ball-catching task is that it allows researchers to manipulate the cost of effort function as well as the production function, which permits quantitative predictions on effort provision. In an experiment with piece-rate incentives we find that the comparative static and the point predictions on effort provision are remarkably accurate. We also present experimental findings from three classic experiments, namely, team production, gift exchange and tournament, using the task. All of the results are closely in line with the stylized facts from experiments using purely induced values. We conclude that the ball-catching task combines the advantages of real effort tasks with the use of induced values, which is useful for theory-testing purposes as well as for applications.

Information

Type
Original Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © 2015 The Author(s). This article is published with open access at Springerlink.com
Figure 0

Fig. 1 A screenshot of the ball-catching task

Figure 1

Table 1 Within-subject treatments in study 1

Figure 2

Fig. 2 Distributions and kernel density distributions of the number of clicks in Study 1

Figure 3

Fig. 3 The relation between clicks and catches and the estimated production function. Note the first entry in (*, *) denotes the prize per catch and the second the cost per click. The fitted production functional form is given by Q=9.507+5.568e0.5-0.003e2, where Q denotes the number of catches and e the number of clicks. The estimates of coefficients are from a fractional polynomial regression

Figure 4

Table 2 Panel data regressions for model (2) in study 1

Figure 5

Table 3 Comparisons between the predicted number of clicks and the actual number of clicks

Figure 6

Fig. 4 Distributions and kernel density distributions of the actual number of clicks and the predicted clicks. Note the vertical line in each panel represents the predicted number of clicks

Figure 7

Fig. 5 Average clicks over time in team production

Figure 8

Table 4 The cost schedule in gift exchange

Figure 9

Fig. 6 Reciprocal patterns in gift exchange. The upper panel shows the relationship between outputs and wages in both treatments and the lower panel displays the relationship between clicks and wages. The relationship in the stranger matching treatment is shown in the left panels and in the partner matching treatment in the right panels. The fitted lines are estimated from non-parametric lowess regressions with the bandwidth equal to 0.8

Figure 10

Table 5 Random effects regressions for worker’s clicks in gift exchange

Figure 11

Fig. 7 Average clicks over time in tournament

Figure 12

Fig. 8 Distributions and kernel density distributions of the number of clicks in study 3

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