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Do the Right Thing: Experimental evidence that preferences for moral behavior, rather than equity or efficiency per se, drive human prosociality

Published online by Cambridge University Press:  01 January 2023

Valerio Capraro
Affiliation:
Department of Economics, Middlesex University, London
David G. Rand
Affiliation:
Department of Psychology, and Department of Economics, School of Management, Yale University
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Abstract

Decades of experimental research show that some people forgo personal gains to benefit others in unilateral anonymous interactions. To explain these results, behavioral economists typically assume that people have social preferences for minimizing inequality and/or maximizing efficiency (social welfare). Here we present data that cannot be explained by these standard social preference models. We use a “Trade-Off Game” (TOG), where players unilaterally choose between an equitable option and an efficient option. We show that simply changing the labelling of the options to describe the equitable versus efficient option as morally right completely reverses the correlation between behavior in the TOG and play in a separate Dictator Game (DG) or Prisoner’s Dilemma (PD): people who take the action framed as moral in the TOG, be it equitable or efficient, are much more prosocial in the DG and PD. Rather than preferences for equity and/or efficiency per se, our results suggest that prosociality in games such as the DG and PD are driven by a generalized morality preference that motivates people to do what they think is morally right.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2018] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: Results of Study 1 (N=498): Subjects who make the nice choice in the Trade-Off Game, whichever that is, cooperate more in the Prisoner’s Dilemma. We plot average cooperation in the Prisoner’s Dilemma as a function of the choice made in each of the two frames of the Trade-Off Game. Error bars represent +/- 1 SEM. Subjects making the “nice” choice in the Trade-Off Game, whichever that is, cooperate more in the Prisoner’s Dilemma than subjects who make the “non-nice” choice. Since the nice choice in the Equalize frame is economically equivalent to the non-nice choice in the Give frame, this correlation cannot be explained by outcome-based preferences and suggests that a substantial proportion of cooperators is motivated by a preference for “being nice”.

Figure 1

Figure 2: Results of Study 2 (N=379): Subjects who make the nice choice in the Trade-Off Game, whichever that is, give more in the Dictator Game. We plot average giving in the Dictator Game as a function of the choice made in each of the two frames of the Trade-Off Game. Error bars represent +/- 1 SEM. Subjects making the “nice” choice in the Trade-Off Game, whichever that is, give more in the Dictator Game than subjects who make the “non-nice” choice. Again, since the nice choice in the Equalize frame is economically equivalent to the non-nice choice in the Give frame, this correlation cannot be explained by outcome-based preferences and suggests that a substantial proportion of DG giving is motivated by a preference for “being nice”.

Figure 2

Figure 3: Results of Study 3 (N=263): Subjects who make the positively framed choice in the Trade-Off Game, whichever that is, give more in the Dictator Game. We plot average giving in the Dictator Game as a function of the choice made in each of the two frames the Trade-Off game. Error bars represent +/- 1 SEM. Subjects making the positively framed choice (more generous or more fair) in the Trade-Off Game, whichever that is, give more in the Dictator Game than subjects who make the negatively framed choice (less generous or less fair, respectively). Thus, the findings from the earlier studies generalize beyond the nice vs non-nice framing used previously.

Figure 3

Figure 4: Results of Study 5 (N=496): Manipulating descriptive norm in the Trade-Off Game has virtually no effect on the correlation between play in the Trade-Off Game and play in the Dictator Game. We plot average giving in the Dictator Game as a function of the choice made in each condition of the Trade-Off game (“frame” stands for the framing of the TOG, and “norm” stands for the salient norm; for instance, “norm = Equitable” means that subjects are informed that we have recorded the responses of five subjects who played before them and four of them have chosen the equitable option). Error bars represent +/- 1 SEM. Subjects making the nice choice in the Trade-Off Game give more in the Dictator Game, independently of the frame of the Trade-Off Game and independently of the descriptive norm.

Figure 4

Figure 5: Results of Study 6 (N=275): Manipulating the active choice in the DG has virtually no effect on the correlation between play in the Trade-Off Game and play in the Dictator Game. We plot average amount unclaimed in the Dictator Game in the “Take-frame” as a function of the choice made in each condition of Trade-Off game condition. Error bars represent +/- 1 SEM. Subjects making the nice choice in the Trade-Off Game unclaim more in the Dictator Game, independently of the frame of the Trade-Off Game.

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Supplementary Information: Detailed statistical analysis
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