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Settlement Selection and Inequality in Video Games through an Anthropological Lens

Exploring the Catan Universe

Published online by Cambridge University Press:  18 September 2024

Amy E. Thompson*
Affiliation:
Department of Geography and the Environment, University of Texas, Austin, TX, USA
*
(amy.thompson@austin.utexas.edu, corresponding author)
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Extract

For thousands of years, humans have been entertained by board games. The earliest documented game boards date to at least 6000 BC in the Near East (Sebbane 2001), and we know the name, Senet, and rules of a board game from Egypt dating to 3500–3100 BC. Aspects of inequality are omnipresent in the dynamics of the competition and cooperation inherent in games. In this review, I assess the digital version of the board game Catan, which is also called Catan Universe, discussing how anthropological theories such as human behavioral ecology are recognizable in the digital game. Playing this game provides a unique way to test models of inequality.

Information

Type
Digital Review
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - SA
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike licence (http://creativecommons.org/licenses/by-nc-sa/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the same Creative Commons licence is used to distribute the re-used or adapted article and the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use.
Copyright
Copyright © The Author(s), 2024. Published by Cambridge University Press on behalf of Society for American Archaeology
Figure 0

FIGURE 1. Initial setup of the Catan board game (photo by Amy E. Thompson).

Figure 1

TABLE 1. Action Items and Points in Catan.

Figure 2

FIGURE 2. Game setup of the online Catan Universe. Resources are represented by different tiles; for example, the dark-green forest tile represents lumber. If the number on the tile with a settlement is rolled, the player receives the corresponding resource card (Catan Universe 2023).

Figure 3

FIGURE 3. Ancient Roman roads at (a) Pompeii and (b) Cuma in modern Italy; (c) an eroded carving in the Siq of Petra (in modern Jordan) that shows the feet and bodies of a merchant and a camel caravan of the Incense Road (all photos by Amy E. Thompson).

Figure 4

FIGURE 4. Scatterplot and linear regression of the number of trades compared to final scores in Catan: The First Island.

Figure 5

FIGURE 5. Scatterplot and linear regression of (a) the number of settlements and (b) the number of cities compared to final scores in Catan: The First Island.