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Using High-Fidelity Virtual Reality for Mass-Casualty Incident Training by First Responders – A Systematic Review of the Literature

Published online by Cambridge University Press:  08 February 2024

Sara Heldring*
Affiliation:
Department of Health Promoting Science, Sophiahemmet University, Stockholm, Sweden Falck Ambulance Sweden, Stockholm, Sweden
Maria Jirwe
Affiliation:
Department of Health Sciences, Swedish Red Cross University, Stockholm, Sweden
Jonas Wihlborg
Affiliation:
School of Health and Welfare, Dalarna University, Falun, Sweden
Lukas Berg
Affiliation:
Samariten Ambulance, Stockholm, Sweden
Veronica Lindström
Affiliation:
Department of Health Promoting Science, Sophiahemmet University, Stockholm, Sweden Samariten Ambulance, Stockholm, Sweden Department of Nursing, Umeå University, Umeå, Sweden
*
Correspondence: Sara Heldring Department of Health Promoting Science Sophiahemmet University Box 5605, Lindstedtsvägen 8, SE-114 86 Stockholm, Sweden E-mail: Sara.heldring@shh.se
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Abstract

Introduction:

First responders’ training and learning regarding how to handle a mass-casualty incident (MCI) is traditionally based on reading and/or training through computer-based scenarios, or sometimes through live simulations with actors. First responders should practice in realistic environments to narrow the theory-practice gap, and the possibility of repeating the training is important for learning. High-fidelity virtual reality (VR) is a promising tool to use for realistic and repeatable simulation training, but it needs to be further evaluated. The aim of this literature review was to provide a comprehensive description of the use of high-fidelity VR for MCI training by first responders.

Methods:

A systematic integrative literature review was used according to Whittemore and Knafl’s descriptions. Databases investigated were PubMed, CINAHL Complete, Academic Search Ultimate, Web of Science, and ERIC to find papers addressing the targeted outcome. The electronic search strategy identified 797 potential studies. Seventeen studies were deemed eligible for final inclusion.

Results:

Training with VR enables repetition in a way not possible with live simulation, and the realism is similar, yet not as stressful. Virtual reality offers a cost-effective and safe learning environment. The usability of VR depends on the level of immersion, the technology being error-free, and the ease of use.

Conclusions:

This integrative review shows that high-fidelity VR training should not rule out live simulation, but rather serve as a complement. First responders became more confident and prepared for real-life MCIs after training with high-fidelity VR, but efforts should be made to solve the technical issues found in this review to further improve the usability.

Information

Type
Systematic Review
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press on behalf of World Association for Disaster and Emergency Medicine
Figure 0

Figure 1. PRISMA Flow Diagram.

Figure 1

Table 1. Included Studies Matrix

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