Hostname: page-component-76d6cb85b7-ntvhh Total loading time: 0 Render date: 2026-07-14T10:58:31.265Z Has data issue: false hasContentIssue false

Money talks? How different incentive schemes influence prosocial behavior in economic games

Published online by Cambridge University Press:  22 April 2026

Lina Koppel*
Affiliation:
Department of Management and Engineering, Division of Economics, Linköping University, Linköping, Sweden
Amanda M. Lindkvist
Affiliation:
Department of Management and Engineering, Division of Economics, Linköping University, Linköping, Sweden
Gustav Tinghög
Affiliation:
Department of Management and Engineering, Division of Economics, Linköping University, Linköping, Sweden The National Center for Priority Setting in Health Care, Department of Health, Medicine and Caring Sciences (HMV), Linköping University, Linköping, Sweden
*
Corresponding author: Lina Koppel; Email: lina.koppel@liu.se
Rights & Permissions [Opens in a new window]

Abstract

The use of real monetary incentives has long defined experimental economics, setting it apart from disciplines like psychology, where hypothetical choices are common. While full-payment and hypothetical designs represent two clear extremes, random-payment incentive schemes – where one of several decisions is randomly selected for payment – have become a prominent approach in economics. Yet the behavioral validity of random-payment schemes remains underexamined: Do they more closely resemble fully incentivized tasks or hypothetical ones? We compare full-payment (participants paid for every decision), no-payment (participants not paid for any decision), and random-payment (participants paid for one randomly selected decision) incentive schemes, using five standard economic games to measure social preferences (Dictator Game, Ultimatum Game, Trust Game, Public Goods Game, and Prisoner’s Dilemma). Results from Experiment 1 (n = 1,501), with £1 stakes, indicate no significant differences between incentive schemes in any of the games included or a composite measure of prosocial behavior. In Experiment 2 (n = 750), with £10 stakes, results were largely in line with Experiment 1, suggesting no consistent behavioral impact of incentive schemes at increased stakes. The one notable exception was responder behavior in the Ultimatum Game, where participants in the full-payment condition were less likely to reject offers compared to those in the no-payment condition, with random-payment falling in between. Our results challenge the rigid disciplinary norm that real stakes are essential for valid measurement and invite a more nuanced consideration of how and when different incentive schemes are necessary or appropriate in behavioral research.

Information

Type
Special Issue Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press on behalf of the Economic Science Association.
Figure 0

Table 1 Sample characteristics (Experiment 1)

Figure 1

Fig. 1 Level of prosocial behavior in each game and condition (Experiment 1). Error bars represent 95% confidence intervals. (a) Mean prosociality across all games (composite measure; n = 1501). (b) Percentage of participants choosing option A (cooperate) in the Prisoner’s Dilemma (n = 1501). (c) Mean contribution (% of the endowment) in the Dictator Game (n = 1501). (d) Mean contribution (% of the endowment) in the Public Goods Game (n = 1501). (e) Mean transfer (% of the endowment) in the Trust Game (for participants assigned to the role of sender; n = 751). (f) Mean back-transfers (% of total possible back-transfers across all possible non-zero transfers from the sender) in the Trust Game (for participants assigned to the role of receiver; n = 750). (g) Mean offer (% of the endowment) in the Ultimatum Game (for participants assigned to the role of proposer; n = 753). (h) Mean minimum acceptable offer (MAO; % of the proposer’s endowment) in the Ultimatum Game (for participants assigned to the role of responder; n = 642)

Figure 2

Table 2 Results from regression analyses of behavior in the games (Experiment 1)

Figure 3

Table 3 Sample characteristics (Experiment 2)

Figure 4

Fig. 2 Level of prosocial behavior in each game and condition (Experiment 2). Error bars represent 95% confidence intervals. (a) Mean prosociality across all games (composite measure; n = 750). (b) Percentage of participants choosing option A (cooperate) in the Prisoner’s Dilemma (n = 750). (c) Mean contribution (% of the endowment) in the Dictator Game (n = 750). (d) Mean contribution (% of the endowment) in the Public Goods Game (n = 750). (e) Mean transfer (% of the endowment) in the Trust Game (for participants assigned to the role of sender; n = 378). (f) Mean back-transfers (% of total possible back-transfers across all possible non-zero transfers from the sender) in the Trust Game (for participants assigned to the role of receiver; n = 372). (g) Mean offer (% of the endowment) in the Ultimatum Game (for participants assigned to the role of proposer; n = 377). (h) Mean minimum acceptable offer (MAO; % of the proposer’s endowment) in the Ultimatum Game (for participants assigned to the role of responder; n = 314)

Figure 5

Table 4 Results from regression analyses of behavior in the games (Experiment 2)

Supplementary material: File

Koppel et al. supplementary material

Koppel et al. supplementary material
Download Koppel et al. supplementary material(File)
File 1.8 MB