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A knowledge framework of environment reconstruction methods for mixed reality prototype applications

Published online by Cambridge University Press:  27 August 2025

Aman Kukreja*
Affiliation:
University of Bristol, United Kingdom
Mattia Trombini
Affiliation:
Polytechnic University of Turin, Italy
Chris Cox
Affiliation:
University of Bristol, United Kingdom
Chris Snider
Affiliation:
University of Bristol, United Kingdom

Abstract:

Mixed reality prototypes are used for applications like design, analysis, and training. They combine high-fidelity overlays on low-fidelity tangible prototypes, giving users physical interactions in virtual environments. Suitable virtual environments are crucial in taking full advantage of these prototypes. However, there is a lack of guidance in the literature on choosing environment reconstruction methods for various applications. The rapid advancements in this area necessitate the characterisation of the reconstruction methods. This paper thus presents a novel knowledge framework for mapping the reconstruction methods with the requirements of MR prototype applications. The aim of the proposed framework is to help designers and engineers make informed decisions. The effectiveness of the framework has been illustrated using five reconstruction methods and testing via four case studies.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
© The Author(s) 2025
Figure 0

Figure 1. Classification of ERM based on data capture mechanism

Figure 1

Figure 2. Knowledge framework graph

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Figure 3. Process of using knowledge framework for determining reconstruction methods

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Table 1. Experiment results of the time of environment reconstruction

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Figure 4. Reconstructed environments: a) Photogrammetry, b) LiDAR scanning, c) Gaussian Splatting, d) CAD modelling

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Figure 5. Experimental setup for accuracy measurement

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Table 2. Comparison of accuracy of M2 and M4

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Table 3. Rationale for quality levels for resources

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Figure 6. Granularity of M1-M4

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Figure 7. Likert scale for realism

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Figure 8. Patterns dictionary of exemplar environment reconstruction methods