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Increasing the Usability of Pedestrian Navigation Interfaces by means of Landmark Visibility Analysis

Published online by Cambridge University Press:  09 May 2013

Ioannis Delikostidis*
Affiliation:
(Institute for Geoinformatics (ifgi), University of Münster, Germany)
Juri Engel
Affiliation:
(Computer Graphics Systems Group, Hasso-Plattner-Institut (HPI), University of Potsdam, Germany)
Bas Retsios
Affiliation:
(Faculty of Geo-information Science & Earth Observation (ITC), University of Twente, the Netherlands)
Corné P.J.M. van Elzakker
Affiliation:
(Faculty of Geo-information Science & Earth Observation (ITC), University of Twente, the Netherlands)
Menno-Jan Kraak
Affiliation:
(Faculty of Geo-information Science & Earth Observation (ITC), University of Twente, the Netherlands)
Jürgen Döllner
Affiliation:
(Computer Graphics Systems Group, Hasso-Plattner-Institut (HPI), University of Potsdam, Germany)
*
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Abstract

Communicating location-specific information to pedestrians is a challenging task which can be aided by user-friendly digital technologies. In this paper, landmark visibility analysis, as a means for developing more usable pedestrian navigation systems, is discussed. Using an algorithmic framework for image-based 3D analysis, this method integrates a 3D city model with identified landmarks and produces raster visibility layers for each one. This output enables an Android phone prototype application to indicate the visibility of landmarks from the user's actual position. Tested in the field, the method achieves sufficient accuracy for the context of use and improves navigation efficiency and effectiveness.

Information

Type
Research Article
Copyright
Copyright © The Royal Institute of Navigation 2013 
Figure 0

Figure 1. The area of Amsterdam for which the visibility of global landmarks was calculated (bounded by the red lines).

Figure 1

Figure 2. Visibility layer of the Rembrandt Tower in Amsterdam in the form of a grey scale raster image. Bright tints represent high visibility and dark ones represent low visibility.

Figure 2

Figure 3. Visibility layer of the Rembrandt Tower in Amsterdam (red) – visualized as a terrain texture in the 3D city model. A Bright ground colour represents high visibility and dark represents low visibility.

Figure 3

Figure 4. Objects projected on the edge of the view plane cover more pixels (in red) than objects of the same size and distance to the virtual camera but projected on the centre of the view plane.

Figure 4

Figure 5. Interpolation errors using a visibility layer of insufficient resolution. Instead of hard transitions from visible to invisible under building walls, the interpolation of the visibility values for sparse camera positions inside and outside buildings creates a significant serrated area of incorrect partial visibility.

Figure 5

Table 1. Analysis time and size of the resulting image per landmark as a function of the resolution. The analysis was performed on an Intel Xeon 2·8 GHz with 6 GB RAM and NVIDIA Quadro 4000.

Figure 6

Figure 6. LN interface showing two global landmarks (churches). One is visible (blue dashed circle around landmark symbol) and the other is invisible (red dashed circle around landmark symbol) from the current position.

Figure 7

Figure 7. Example screenshot of the video recordings. The different cameras attached to the field observation and recording system have captured the interactions of the participants with the smartphone, the direction in which they look and a screenshot of the smartphone quantitative information from which the landmark visibility indication was evaluated and important usability issues were identified.