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Designing Musical Games for Electroacoustic Improvisation

Published online by Cambridge University Press:  20 August 2021

Christos Michalakos*
Affiliation:
School of Design and Informatics, Abertay University, Dundee, Scotland
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Abstract

This paper describes the background and motivations behind the author’s electroacoustic game-pieces Pathfinder (2016) and ICARUS (2019), designed specifically for his performance practice with an augmented drum kit. The use of game structures in music is outlined, while musical expression in the context of commercial musical games using conventional game controllers is discussed. Notions such as agility, agency and authorship in music composition and improvisation are in parallel with game design and play, where players are asked to develop skills through affordances within a digital game-space. It is argued that the recent democratisation of game engines opens a wide range of expressive opportunities for real-time game-based improvisation and performance. Some of the design decisions and performance strategies for the two instrument-controlled games are presented to illustrate the discussion; this is done in terms of game design, physical control through the augmented instrument, live electronics and overall artistic goals of the pieces. Finally, future directions for instrument-controlled electroacoustic game-pieces are suggested.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2021. Published by Cambridge University Press
Figure 0

Figure 1. Left: Pathfinder performance path at NIME in Brisbane, 2016. Right: overlaid paths of all conference and festival performances.

Figure 1

Figure 2. Left: Pathfinder open world movement. Right: Improvisation area.

Figure 2

Figure 3. Pathfinder HUD.

Figure 3

Figure 4. ICARUS chapter structure.

Figure 4

Figure 5. ICARUS setup and performance at the ACM Creativity and Cognition conference in San Diego, 2019.