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Enhanced Exhibitions? Discussing Museum Apps after a Decade of Development

Published online by Cambridge University Press:  06 May 2020

Benjamin Hanussek*
Affiliation:
Institute of Archaeology, University of Warsaw, Poland
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Overview

The introduction of the smartphone into the private and professional lives of humans has provided a channel to real-time and place-specific information that can enhance (and disturb) day-to-day living. Given such impact, many museums and archaeological exhibitions have chosen to develop digital applications to enhance the visitor experience via accompanying the visitor through the exhibitions. Yet after a decade, these applications still seem understudied and, in practice, very undeveloped. This review aims to shed some light on the possibilities and shortcomings of museum apps. I discuss and critically evaluate the technical efficiency, practical utility, and user experience of the British Museum Guide (Museums Guide Ltd.) and My Visit to the Louvre (Musée du Louvre) applications. These two mobile apps represent the contemporary standard for museum apps, thereby allowing me to generalize about this genre of digital media.

Information

Type
Digital Review
Copyright
Copyright 2020 © Society for American Archaeology
Figure 0

FIGURE 1. My Visit to the Louvre's (a) home screen, offering basic information on museum hours and prices, and (b) the map function, providing a confusing array of overlapping object images.

Figure 1

FIGURE 2. A view of the locational functionality of the My Visit to the Louvre app. The red arrow denotes the app's GPS location for me, while the yellow arrow indicates the starting point for the shortest route. In contrast, the green arrow marks my actual location (seen in photograph).

Figure 2

FIGURE 3. My Visit to the Louvre's view of (a) an error in downloading the audio guide and (b) a poor description of an exhibit offering no meaningful interpretation of the objects on display.

Figure 3

FIGURE 4. Entering the British Museum with the British Museum Guide, with the home screen displayed.

Figure 4

FIGURE 5. The British Museum Guide's (a) 2D map, (b) flashcard object description and audio option, and (c) the one-hour tour's main screen.

Figure 5

FIGURE 6. The consecutive stages of the one-hour tour and its guiding map.

Figure 6

FIGURE 7. The failure in map design as evidenced by the floor plan. The green arrow indicates my location, while the yellow question mark denotes room 67 according to the map.