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Preference for playing order in games with and without replacement: Motivational biases and probability misestimations

Published online by Cambridge University Press:  01 January 2023

Kwanho Suk
Affiliation:
School of Business, Korea University, Seoul, Republic of Korea
Jieun Koo*
Affiliation:
College of Business Administration, Pukyong National University, Busan, Republic of Korea
*
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Abstract

This research explores the preference for playing order in games in which each ofseveral players draws a random event (e.g., a ball from an urn), with andwithout replacement after each draw. Three studies show that people tend toprefer to draw early regardless of whether the game is with or withoutreplacement, although the expected probability of winning is the sameirrespective of the draw order. The reasons for preferring earlier draws differdepending on the game type. For games without replacement, the biased preferencefor earlier draws is related to multiple motivational factors such as aversionto uncertainty, ambiguity, and uncontrollability. Game valence also affects draworder preference through the misestimation of winning probabilities: people tendto prefer earlier draws in a gain-dominant game (i.e., a higher probability ofwinning) but prefer later draws in a loss-dominant game (i.e., a higherprobability of losing). For games with replacement, preference for earlier drawsis mainly explained by uncertainty aversion, with little bias in probabilityestimations.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2022] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: Outcomes and their probabilities for a hypothetical game without replacement. This figure shows the possible outcomes and their probabilities in the first two draws of a no-replacement game with three red (winning) balls and two white (losing) balls.

Figure 1

Figure 2: Distributions of draw order preference in Study 1.

Figure 2

Table 1: Preferred draw order as a function of game valence and size in Study 1.

Figure 3

Table 2: Stated reasons for preferred draw order as a function of game valence in Study 1.

Figure 4

Figure 3: Estimated probabilities of winning with the first, middle, and last draws in Study 1

Figure 5

Table 3: Draw or defer decisions as a function of the probability of winning in Study 2.

Figure 6

Figure 4: Draw-or-defer decisions for the first, second, and third turns in Study 2. The pie charts show the percentages of participants who decided to draw and defer with odds of winning p*(wi). These odds were determined by how many winning and losing balls remained in the pouch after the preceding draw was made.

Figure 7

Figure 5: Distributions of rolling order preference in Study 3.

Figure 8

Table 4: Stated reasons for preferred play order as a function of game valence in Study 3.

Figure 9

*

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