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The game of Cops and Robber on geodesic spaces

Published online by Cambridge University Press:  04 October 2024

Bojan Mohar*
Affiliation:
Department of Mathematics, Simon Fraser University, Burnaby, BC, Canada
*
e-mail: mohar@sfu.ca
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Abstract

The game of Cops and Robber is traditionally played on a finite graph. The purpose of this article is to introduce and analyze the game that is played on an arbitrary geodesic space (a compact, path-connected space endowed with intrinsic metric). It is shown that the game played on metric graphs is essentially the same as the discrete game played on abstract graphs and that for every compact geodesic surface there is an integer c such that c cops can win the game against one robber, and c only depends on the genus g of the surface. It is shown that $c=3$ for orientable surfaces of genus $0$ or $1$ and nonorientable surfaces of crosscap number $1$ or $2$ (with any number of boundary components) and that $c=O(g)$ and that $c=\Omega (\sqrt {g})$ when the genus g is larger. The main motivation for discussing this game is to view the cop number (the minimum number of cops needed to catch the robber) as a new geometric invariant describing how complex is the geodesic space.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press on behalf of Canadian Mathematical Society
Figure 0

Figure 1: Some degenerate situations when defining $B'$.

Figure 1

Figure 2: A cage for the robber encloses robber’s territory R. Each cage is bounded by two “internally geodesic” paths P and Q (geodesic inside $\overline R$), four short geodesics $\gamma (u)$, with $\ell (\gamma (u)) \le \varepsilon /2$, $u\in \{x,y,w,z\}$, and two boundary segments $\beta (x)=\beta (w)$ and $\beta (y)=\beta (z)$ (shown as bold lines). Each of the constituents can be a single point. Moreover, $\beta (x)$ (and $\beta (y)$) can be empty, in which case $\gamma (x)=\gamma (w)$ ($\gamma (y)=\gamma (z)$, respectively). Each of the points depicted as a small circle is either a vertex in $\mathcal T_0$ or a point on an edge in $\mathcal T_1$. The paths P, Q, and $\gamma (u)$ need not be contained in the 1-skeleton of $\mathcal T$.

Figure 2

Figure 3: Chords from P to $Q\cup \beta (x)\cup \beta (y)$ split the cage into subcages.

Figure 3

Figure 4: To win the $\varepsilon $-approaching game on a surface of genus 0, we guard the territory of the robber with two cops forming a cage and make the territory smaller by using the third cop.

Figure 4

Figure 5: Lehner’s trick to get the robber into a cage.

Figure 5

Figure 6: A polyhedral cylinder C with base B and height h, the capped cylinder $\widehat C$, and a cylinder over a closed curve. The apex point of the capped cylinder has the same distance $h'=\ell (B)/(2\pi )$ to each point at the top of the cylinder. The projection $\pi (x)$ of a point x into B is depicted.

Figure 6

Figure 7: The intrinsic metric in a capped cylinder over B uses the Euclidean metric of the $(\ell (B) \times h)$-rectangle in C and the Euclidean distance within the disk D of radius $\ell (B)/(2\pi )$. The left and right sides of C are identified, and the top side of C is identified with the perimeter of D.

Figure 7

Figure 8: The intrinsic metric in the expanding cylinder of height h over B uses the Euclidean cylinder metric of the cylinder C between the circles of radii $r_0=\ell (B)/(2\pi )$ and $r_1=r_0+h$, and uses the Euclidean distance within a disjoint disk D of radius $(\ell (B)+h)/(2\pi )$ in the cap D.

Figure 8

Figure 9: The schematics showing the 1-Lipschitz mapping $\psi :C\to B$ such that $\psi (y)=x$. The points that lie on the depicted dashed curve leading from y to x are all mapped to x. The shown dotted circles are first rotated by angle $\tfrac {3}{4}\alpha $ and $\tfrac {1}{2}\alpha $, respectively, and then radially projected onto B.

Figure 9

Figure A1: The figure shows the $(x_i,x_{i+1})$-geodesic $\alpha _i$ which may intersect B outside of the $(x_i,x_{i+1})$-segment on B. Then we define the leftmost and the rightmost points $w_i,z_i$, the geodesic $\gamma _i=\alpha _i[w_i,z_i]$ joining them, and the (degenerate) disk $D_i$ bounded by $\gamma _i$ and B. The $(w_i,z_i)$-geodesic $\gamma _i$ is shown bold; $D_i$ consists of the two shaded disks together with the joining segment on B.