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Photogrammetry and GIS in Human-Occupied Digital Landscapes

Published online by Cambridge University Press:  13 January 2023

Andrew Reinhard*
Affiliation:
Institute for the Study of the Ancient World (ISAW), New York University, New York, NY, USA
Sara Zaia
Affiliation:
Department of Anthropology, Harvard University, Cambridge, MA, USA (sara_zaia@g.harvard.edu)
*
(ar6507@nyu.edu, corresponding author)
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Abstract

In the last decade, archaeologists have been using human-occupied interactive digital built environments to investigate human agency, settlement, and behavior. To document this evidence, we provide here one method of conducting drone-based photogrammetry and GIS mapping from within these digital spaces based on well-established methods conducted in physical landscapes. Mapping is an integral part of archaeology in the natural world, but it has largely eluded researchers in these new, populated digital landscapes. We hope that our proposed method helps to resolve this issue. We argue that employing archaeological methods in digital environments provides a successful methodological framework to investigate human agency in digital spaces for anthropological purposes and has the potential for extrapolating data from human-digital landscape interactions and applying them to their natural analogues.

En la última década, los arqueólogos han estado utilizando entornos construidos digitales interactivos ocupados por humanos para investigar la agencia, el asentamiento y el comportamiento humanos. Para documentar esta evidencia, proporcionamos aquí un método para realizar fotogrametría basada en drones y mapeo GIS desde estos espacios digitales basado en métodos bien establecidos realizados en paisajes naturales. El mapeo es una parte integral de la arqueología en el mundo natural, pero ha eludido en gran medida a los investigadores en estos nuevos paisajes digitales poblados. Esperamos que nuestro método propuesto ayude a resolver este problema. Argumentamos que el empleo de métodos arqueológicos en entornos digitales proporciona un marco metodológico exitoso para investigar la agencia humana en espacios digitales con fines antropológicos y tiene el potencial para extrapolar datos de interacciones entre humanos y paisajes digitales y aplicarlos a sus análogos naturales.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Author(s), 2023. Published by Cambridge University Press on behalf of Society for American Archaeology
Figure 0

FIGURE 1. Timothy Cook's topographic map of Skyrim derived from The Elder Scrolls V: Skyrim. Image CC0. Source: https://www.nexusmods.com/skyrim/mods/36159.

Figure 1

FIGURE 2. Examples of player-modified landscapes in Fortnite: (a) player-built fortification in Fortnite. Note the purpose-built “salt box” construction of the fortification (left) and the impromptu “lean-to” construction (right), with opposing player on the far right for scale; (b) player-activated, readymade “InstaFort,” which self-constructs when a player tosses its “seed” into the landscape. By chance, Chapter 3, Season 3 of Fortnite features a playable Indiana Jones avatar, pictured in the foreground. (Images courtesy of the authors.)

Figure 2

FIGURE 3. Player-built base in No Man's Sky. (Image courtesy of the authors.)

Figure 3

FIGURE 4. Examples of still images captured by airborne digital drones: (a) drone-captured image above a player-built base (circled in yellow) in No Man's Sky, part of the image set used to create a digital elevation model (DEM); (b) drone-captured image above a town featuring temporary player-built fortifications (circled in yellow) in Fortnite, part of the image set used to create a DEM. (Images courtesy of the authors.)

Figure 4

FIGURE 5. Examples of rendered terrain maps assembled in Agisoft Metashape Pro from digital drone imagery: (a) rendered terrain map of Battle Royale Island in Fortnite; (b) detail of rendered terrain map in Fortnite showing player fortifications (circled in yellow); (c) view from the side of a rendered terrain map of a site (circled in yellow) in No Man's Sky in Metashape Pro; (d) top view of a rendered terrain map of a site (circled in yellow) in No Man's Sky in Metashape Pro. (Images courtesy of the authors.)

Figure 5

FIGURE 6. Examples of contour maps of digital landscapes rendered in QGIS: (a) contour map of Fortnite's Battle Royale Island created in QGIS; (b) detail of a contour map created in QGIS of a Fortnite town with player fortification (circled in blue); (c) contour map created in QGIS of a player base (circled in yellow) in No Man's Sky. (Images courtesy of the authors.)

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