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3D scores – Affordances and applications

Published online by Cambridge University Press:  02 March 2026

David Kim-Boyle*
Affiliation:
Sydney Conservatorium of Music, The University of Sydney, Australia
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Abstract

This paper investigates the emergence, development and creative potential of three-dimensional musical scores, examining their transformation from physical layered media to contemporary mixed reality implementations. Through analysis of key historical works and recent technological innovations, it explores how depth and spatial materiality in musical notation create new possibilities for compositional organisation, performance practice and aesthetic expression. The study examines pioneering works utilising transparent overlays and physical depth by composers such as Cage and Takemitsu, before analysing contemporary applications in augmented and virtual reality environments that enable dynamic, interactive score generation and networked performance possibilities. Drawing on phenomenological perspectives and spatial theory, the research demonstrates how three-dimensional scores challenge traditional temporal-spatial relationships in musical notation while suggesting new frameworks for understanding musical structure and interpretation. Technical affordances and limitations of current mixed reality platforms are evaluated, alongside consideration of their implications for future developments in notation and composition. The paper argues that while three-dimensional scores offer compelling new creative possibilities, their successful implementation requires both technological expertise and collaborative approaches that may reshape traditional models of compositional practice.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2026. Published by Cambridge University Press
Figure 0

Figure 1. A hypothetical musical structure represented on a pitch-time-timbre lattice from Trevor Wishart’s On Sonic Art.

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Figure 2. Not Wanting to Say Anything About Marcel (1969).

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Figure 3. Two pages from Toshi Ichiyanagi’s Music for Piano No. 7 (1961).

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Figure 4. ‘Study for Articulation’ from Corona (1962) with part of an interpretive key.

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Figure 5. Score excerpts from Herbert Brün’s Mutatis Mutandis (left) and Kenneth Gaburo’s Lingua II (right), both of which employ complex graphic superimpositions to create musical structure.

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Figure 6. Score excerpts from Bussotti’s Sette Fogli – Per Tre (left) and Five Piano Pieces for David Tudor (right).

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Figure 7. (a) Score excerpt from Aaron Cassidy’s The wreck of former boundaries (2020) where colour is used to distinguish various gestural layers (left), (b) Detail from the score for Baude Cordier’s Belle, Bonne, Sage in which red-coloured notes denote rhythmic modification (right).

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Figure 8. Two 19th-century stereoscopes made by Brewster (left) and Holmes (right).

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Figure 9. Screen captures from two three-dimensional scores – (a) point studies no. 2 (2013) (left), (b) 16:16 (2016) (right).

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Figure 10. (a) Screen snapshot from the score for 5x3x3 (2019). Performers explore various pathways through a holographically presented score as it is transformed during performance (upper), (b) Carl Rosman (foreground), Ryan Williams (centre), and Tamara Kohler (right) of the ELISION ensemble during rehearsal of 5x3x3 at the Ian Potter Centre for the Performing Arts, Melbourne (lower).

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Figure 11. A fragment of the performance score for 96 Postcards from towards the centre of the VR scene. An interconnected, three-dimensional grid of coloured nodes is positioned in front of panels containing various images gathered from Instagram. A single text caption is positioned above each.

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Figure 12. Performance modality for VR scores.

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Figure 13. The transformed VR score as it appears to the pianist (lower) with a section from Brown’s original score (upper).

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Figure 14. (a) An excerpt from the original score to the third movement of Jasper (1991). The upper and lower brackets denote the violin and double-bass part, respectively, while the short, horizontal lines denote the four strings of each instrument. The open and closed diamonds indicate notes (upper). (b) An immersive VR adaptation of one system where the staves are wrapped around each of the instrumentalists (lower).

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Figure 15. Two instantiations of ‘Study for Intonation’.

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Figure 16. Probability-based spatial distribution of node colours in 96 Postcards where node colours denote a class of predetermined pitches.