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Intention-based social influence in (non)strategic sharing experiments

Published online by Cambridge University Press:  17 January 2025

Daniela Di Cagno
Affiliation:
LUISS University, Rome, Italy
Werner Güth
Affiliation:
Max Plank Institute for Research on Collective Goods, Bonn, Germany
Marcello Puca
Affiliation:
University of Bergamo, Bergamo, Italy CSEF, Naples, Italy
Patrizia Sbriglia*
Affiliation:
University of Campania Luigi Vanvitelli, Caserta, Italy
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Abstract

We experimentally study intention-based social influence in standard and modified Ultimatum and Impunity games. Standard games with bi-dimensional strategy vectors let individuals decide independently in the role of proposer and responder and allow fairness intentions to be role dependent. Uni-dimensional strategy vectors in modified games constrain individuals to consistent offers and acceptance thresholds. To induce social influence, we randomly match participants in groups of four, which are minimally identified by colors. Social influence is assessed by how one reacts to information about median group intention(s). The 2×2 factorial experimental design varies the order of the two game types and the strategy vector dimensionality. Social influence, depending on the game type and strategy dimensionality, significantly impacts participants’ behavior compared to their own intention. At the aggregate level, however, these differences cancel each other out. As there are more constraints on the action space, uni-dimensionality increases strategic concerns.

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Type
Original Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
Copyright
Copyright © The Author(s) 2023
Figure 0

Table 1 2×2-factorial between-subjects design varying dimensionality and sequence of game types

Figure 1

Table 2 Mixed strategy equilibrium derivation, uni-dimensional UG

Figure 2

Table 3 Mixed strategy equilibrium derivation, uni-dimensional IG

Figure 3

Fig. 1 Timeline of the experiments for each game, UG and IG, and uni- or bi-dimensional strategy vector elicitation

Figure 4

Table 4 Panel A (resp. B) reports summary statistics for the actual average group offers y and minimum acceptance thresholds referring to the private (resp. social) phase of the experiment, with uni-dimensional strategies in columns (1) and (2), and bi-dimensional strategies in columns (3) and (4)

Figure 5

Fig. 2 Average differences between actual and intended offers (y-y0) (resp. threshold (y̲-y̲0)) in private and social plays. The left (resp. right) panel presents averages from the UG (resp. IG) phase. p values of Wilcoxon matched-pairs signed-rank tests between private and social plays are reported across the two bars

Figure 6

Table 5 This table reports, in Panel A (resp. Panel B), the estimated coefficient of Social Influence in a OLS model with individual offers (resp. acceptance thresholds) as dependent variable, for each of the experimental conditions

Figure 7

Table 6 This table reports, in Panel A (resp. Panel B), the estimated coefficient of Social Influence in a OLS model with individual deviations from intended offers (resp. minimum accepted thresholds) as dependent variable, for each of the experimental conditions

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