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Mixing Worlds

Current Trends in Integrating the Past and Present through Augmented and Mixed Reality

Published online by Cambridge University Press:  02 August 2021

Jiafang Liang*
Affiliation:
Faculty of Education, Room 402, 4/F, Meng Wah Complex, University of Hong Kong, Pokfulam Road, Hong Kong
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Overview

Spatial and shape data represented by 3D digital models have become a central component of our archaeological datasets. Immersive visual and audio interaction with these models offers an intuitive way to use these data. The mixing of the virtual with the real world suits archaeological work particularly well, and the technologies of augmented reality (AR) and mixed reality (MR) enable this type of interaction. Much past work on these technologies has involved public engagement, but they also hold the potential for valuable deployment directly in archaeological practice and research, especially the seamless integration offered by MR. This review examines the range of experiments archaeologists are currently undertaking with AR and MR, and it looks to the future applications of these technologies.

Information

Type
Digital Review
Copyright
Copyright © The Author(s), 2021. Published by Cambridge University Press on behalf of Society for American Archaeology
Figure 0

FIGURE 1. University of Hong Kong undergraduate student Ryushi Kiyama (城山龍志) is using the Microsoft HoloLens 2 to interact with an archaeological site (photo by Fong Tsz Ching Phoebe).

Figure 1

FIGURE 2. These images demonstrate different views displayed while Wong Chi-him Leo takes an AR tour of an archaeological site with the HoloLens 2. (a) Site superimposed in a real indoor environment by the HoloLens 2; (b) view from within the HoloLens 2 as the user is trying to grab a pickaxe; (c) view from the perspective of a third person who does not see the virtual display (photos by Connie Kwong, Lending Services and Learning Environments, Hong Kong University Libraries).

Figure 2

FIGURE 3. This AR phone app places a virtual 3D rabbit on a real surface next to a real turtle using the phone's camera (Eugene's Pets AR app).

Figure 3

FIGURE 4. This AR phone app has placed a model of an ancient stone circle and henge virtually on a classroom desktop in Hong Kong. This is the Bryn Celli Ddu henge, a fourth to second millennium BC prehistoric site in Wales (Bryn Celli Ddu AR app).

Figure 4

FIGURE 5. A museum visitor is looking at a ceramic vessel (ding) through an AR HMD at the Liangzhu Museum and Archaeological Site. The pop-up screen displaying the information about this pottery is in the user's view (image courtesy of Rokid; Exhibition Solutions 2021).