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Is “real” effort more real?

Published online by Cambridge University Press:  02 April 2025

E. Glenn Dutcher*
Affiliation:
University of North Carolina Charlotte, Charlotte, NC, USA Ohio University, Athens, OH, USA
Timothy C. Salmon*
Affiliation:
Southern Methodist University, Dallas, TX, USA
Krista J. Saral*
Affiliation:
University of North Carolina Charlotte, Charlotte, NC, USA GATE Lyon Saint-Etienne, Lyon, France
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Abstract

A growing number of studies use “real” effort designs for laboratory experiments where subjects complete an actual task to exert effort rather than using a stylized effort design where subjects simply choose an effort level from a predefined set. The commonly argued reason for real effort is that it makes the results more generalizable and field relevant. We investigate the nature of modeling effort provision by first trying to provide a clear theoretical understanding of the nature of effort costs. We then empirically examine claims about the differences between real effort and stylized effort. A key to our examination is ensuring that we compare the two modes of effort provision keeping effort costs constant, which is a point overlooked in many past examinations. In our data, when controlling for effort costs, we find no differences in behavior between real and stylized effort. Given the importance of effort costs and the lack of a generally accepted way to include them in real effort designs, we provide a simple add-on that any researcher can use with their real effort experiments to incorporate a theoretically appropriate and controlled cost of effort even in a real effort setting. We also discuss ways to better approach modeling effort costs in experiments, whether one is conducting real or stylized designs, to improve inference on research questions.

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Type
Original Paper
Creative Commons
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Copyright
Copyright © The Author(s) 2024
Figure 0

Table 1 Coordination game with effort cost

Figure 1

Table 2 Coordination game without effort cost

Figure 2

Fig. 1 Paired bar graphs by period of average contributions to the group and total production for both costless and costly effort coordination games. Error bars represent the 95% confidence interval around the average

Figure 3

Table 3 Random effects panel regressions on team and total production

Figure 4

Fig. 2 Total cost of effort and then marginal cost for 5-s intervals

Figure 5

Fig. 3 Average number of sliders aligned by treatment in the main production periods. Light gray line is the predicted number of sliders based on period 1 speed for the High Piece Rate treatment. Black line is prediction for the Low Piece Rate treatment. Error bars represent the 95% confidence interval around the average

Figure 6

Table 4 Random effects panel regressions of sliders completed

Figure 7

Fig. 4 Sample of data subjects would enter in the Useful Effort treatment

Figure 8

Fig. 5 Average contribution to the group account by period over all 10 periods. Error bars represent the 95% confidence interval around the average

Figure 9

Table 5 Mean and standard deviations of contributions to the group account by treatment (Trt) and period (Pd)

Figure 10

Table 6 Random effects panel regressions on contributions to the group account