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Social distance decreases responders’ sensitivity to fairness in the ultimatum game

Published online by Cambridge University Press:  01 January 2023

Hyunji Kim*
Affiliation:
Department of Psychology, University of Cambridge, Downing Street, Cambridge, CB2 3EB, U.K
Simone Schnall
Affiliation:
University of Cambridge
Do-Joon Yi
Affiliation:
Yonsei University
Mathew P. White
Affiliation:
University of Exeter Medical School
*
* Email: hk340@cam.ac.uk.
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Abstract

Studies using the Ultimatum Game have shown that participants reject unfair offers extended by another person although this incurs a financial cost. Previous research suggests that one possible explanation for this apparently self-defeating response is that unfair offers involve strong negative responses that decrease the chances of responders accepting offers that would objectively constitute a net profit. We tested the hypothesis that one way of reducing responders’ rejections of unfair offers is through increased psychological distance, so that participants move away from the concrete feeling of being unfairly treated. Social distance was manipulated by having participants play the Ultimatum Game either for themselves, or for another person. Compared to deciding for one’s self or a close social contact, participants showed less sensitivity to fairness when deciding for a stranger, as indicated by fewer rejected unfair offers. We suggest that social distance helps people move beyond immediate fairness concerns in the Ultimatum Game.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2013] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: Acceptance rates for the Ultimatum Game with three social distance conditions: Self, best friend, and stranger. Error bars indicate ± standard errors of the mean

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