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Design problem solving with biological analogies: A verbal protocol study

Published online by Cambridge University Press:  20 January 2014

Hyunmin Cheong
Affiliation:
Department of Mechanical and Industrial Engineering, University of Toronto, Toronto, Canada
Gregory M. Hallihan
Affiliation:
Department of Mechanical and Industrial Engineering, University of Toronto, Toronto, Canada
L.H. Shu*
Affiliation:
Department of Mechanical and Industrial Engineering, University of Toronto, Toronto, Canada
*
Reprint requests to: L.H. Shu, Department of Mechanical and Industrial Engineering, University of Toronto, 5 King's College Road, Toronto, ON M5S 3G8, Canada. E-mail: shu@mie.utoronto.ca
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Abstract

Biomimetic design applies biological analogies to solve design problems and has been known to produce innovative solutions. However, when designers are asked to perform biomimetic design, they often have difficulty recognizing analogies between design problems and biological phenomena. Therefore, this research aims to investigate designer behaviors that either hinder or promote the use of analogies in biomimetic design. A verbal protocol study was conducted on 30 engineering students working in small teams while participating in biomimetic design sessions. A coding scheme was developed to analyze cognitive processes involved in biomimetic design. We observed that teams were less likely to apply overall biological analogies if they tended to recall existing solutions that could be easily associated with specific superficial or functional characteristics of biological phenomena. We also found that the tendency to evaluate ideas, which reflects critical thinking, correlates with the likelihood of identifying overall biological analogies. Insights from this paper may contribute toward developing generalized methods to facilitate biomimetic design.

Information

Type
Regular Articles
Copyright
Copyright © Cambridge University Press 2014 
Figure 0

Fig. 1. The physical environment of the experiment.

Figure 1

Fig. 2. An example protocol coded for similarity comparison categories.

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Table 1. Details on design teams and problems assigned

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Table 2. Examples of similarity comparisons identified for the wet scrubber problem

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Table 3. Examples of design activity modes for the authorized disassembly problem

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Fig. 3. An example protocol coded for similarity comparison categories and design activity modes.

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Table 4. Frequency of coded events and associated measures for each design team

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Fig. 4. The frequency of similarity comparisons by the three teams in authorized disassembly problem group.

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Fig. 5. Frequency of design activity modes by the three teams in authorized disassembly problem group.

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Fig. 6. Frequency of similarity comparisons by the three teams in promotional mailing problem group.

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Fig. 7. Frequency of design activity modes by the three teams in promotional mailing problem group.

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Fig. 8. Frequency of similarity comparisons by the three teams in wet scrubber problem group.

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Fig. 9. Frequency of design activity modes by the three teams in wet scrubber problem group.

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Fig. 10. Frequency of similarity comparisons by problem groups. Error bars represent 1 SE.

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Fig. 11. Frequency of design activity modes by problem groups. Error bars represent 1 SE.

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Table 5. Ranking and division of design teams by the percentage of new solution generation segments involving strategy-level comparisons

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Fig. 12. Frequency of design activity modes between the more and less strategic groups (as defined in Table 5, *p < 0.05). Error bars represent 1 SE.

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Table 6. Examples of analogous elements between the enzyme–substrate interaction and potential solutions for the authorized disassembly problem at three levels of comparison

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Table 7. Examples of analogous elements between the ant foraging phenomenon and potential solutions for the promotional mailing problem at three levels of comparison

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Fig. 13. A coded portion of events from a team that solved the promotional mailing problem and generated solutions mostly based on the underlying strategy.

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Fig. 14. A coded portion of events from a team that worked on the authorized disassembly problem and frequently recalled existing solutions.

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Fig. 15. A coded portion of events from a team that solved the wet scrubber problem and fixated on biological entities.

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Fig. 16. Coded events from team that worked on the promotional mailing problem; the box contains instances of comparison of entities between the problem and the biological phenomenon.

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Fig. 17. Types of correspondence between biological phenomena and developed concepts. Adapted from Mak and Shu (2004).