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If you could read my mind–an experimental beauty-contest game with children

Published online by Cambridge University Press:  14 March 2025

Henning Hermes*
Affiliation:
FAIR/Department of Economics, NHH Bergen, Helleveien 30, 5045 Bergen, Norway
Daniel Schunk
Affiliation:
Department of Economics, Johannes Gutenberg University of Mainz, Jakob-Welder-Weg 4, Mainz 55128, Germany
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Abstract

We develop a new design for the experimental beauty-contest game (BCG) that is suitable for children in school age and test it with 114 schoolchildren aged 9–11 years as well as with adults. In addition, we collect a measure for cognitive skills to link these abilities with successful performance in the game. Results demonstrate that children can successfully understand and play a BCG. Choices start at a slightly higher level than those of adults but learning over time and depth of reasoning are largely comparable with the results of studies run with adults. Cognitive skills, measured as fluid IQ, are predictive only of whether children choose weakly dominated strategies but are neither associated with lower choices in the first round nor with successful performance in the BCG. In the implementation of our new design of the BCG with adults we find results largely in line with behavior in the classical BCG. Our new design for the experimental BCG allows to study the development of strategic interaction skills starting already in school age.

Information

Type
Original Paper
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution (CC-BY) license (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Author(s) 2021
Figure 0

Fig. 1 Design of the Beauty-Contest Board Game (“Goblin Game”)

Figure 1

Fig. 2 Development of Mean Numbers Chosen over Rounds. Notes: This figure plots mean numbers chosen in each round for the present study (children and adult samples) compared with Nagel (1995), using averages of sessions with p=2/3 and p=1/2

Figure 2

Table 1 Comparison of Mean and Median Numbers with Nagel (1995)

Figure 3

Table 2 Comparison of depth of reasoning with Duffy and Nagel (1997)

Figure 4

Table 3 Determinants of Successful Performance in the Game

Figure 5

Table 4 Prior choices and learning over rounds

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Online Appendix for If You Could Read My Mind—An Experimental Beauty-Contest Game with Children
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