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Countdown: A case study in origami programming

Published online by Cambridge University Press:  18 August 2005

RICHARD BIRD
Affiliation:
Programming Research Group, Oxford University, Wolfson Building, Parks Road, Oxford OX1 3QD, UK
SHIN-CHENG MU
Affiliation:
Department of Information Engineering, University of Tokyo, 7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8656, Japan
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Abstract

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Countdown is the name of a game in which one is given a list of source numbers and a target number, with the aim of building an arithmetic expression out of the source numbers to get as close to the target as possible. Starting with a relational specification we derive a number of functional programs for solving Countdown. These programs are obtained by exploiting the properties of the folds and unfolds of various data types, a style of programming Gibbons has aptly called origami programming. Countdown is attractive as a case study in origami programming both as an illustration of how different algorithms can emerge from a single specification, as well as the space and time trade-offs that have to be taken into account in comparing functional programs.

Type
Article
Copyright
2005 Cambridge University Press
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