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Variation Matters: Expanding the Scope of Experimental Archaeology

Published online by Cambridge University Press:  28 April 2025

Cheng Liu*
Affiliation:
Department of Anthropology, Emory University, Atlanta, GA, USA
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Abstract

This article aims to expand the scope of experimental archaeology to emphasize multilevel variation and interactions across the levels of perception, actions, and outcomes. Such an approach, loosely formulated as the Perception-Process-Product (“Triple P”) framework, offers a more grounded and richer explanation of the past archaeological record. It consists of three principles: (1) acknowledging the inherent trade-off between control and generalizability in the experimental research design; (2) encouraging collaborative projects that involve geographically diverse and nontraditional research participants, such as hobbyists and novices; and (3) adopting a workflow that normalizes the collection and curation of ethological and ethnographic data in experimental projects. Serving as a heuristic device, this alternative mode of knowledge production is highly flexible in nature, where each single component is detachable as dictated by individual research questions.

Resumen

Resumen

El objetivo de este artículo es ampliar el alcance de la arqueología experimental para centrar la atención en la variación multinivel y las interacciones entre los rangos de percepción, acciones y resultados. Este enfoque, formulado vagamente como el marco Percepción-Proceso-Producto (“Triple P”), ofrece una explicación más fundamentada y rica del registro arqueológico del pasado. Consta de tres principios (1) reconocer la compensación inherente entre control y generalizabilidad en el diseño de la investigación experimental; (2) fomentar proyectos de colaboración que impliquen a participantes en la investigación de procedencias distintas no limitados a los tradicionales participantes, como aficionados y novatos; (3) adoptar un flujo de trabajo que normalice la recogida y conservación de datos etológicos y etnográficos en proyectos experimentales. Como dispositivo heurístico, este modo alternativo de producción de conocimientos es muy flexible por naturaleza, y cada uno de sus componentes es desechable o modificable en función de las preguntas de investigación individuales.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
Copyright © The Author(s), 2025. Published by Cambridge University Press on behalf of Society for American Archaeology
Figure 0

Figure 1. A schematic diagram demonstrating how to operationalize the Perception-Process-Product conceptual framework.

Figure 1

Figure 2. An example of coding a handaxe knapping session using the BORIS software.

Figure 2

Table 1. A Modified Version (Liu et al. 2024) of the Original Action Grammar Presented in Stout and Colleagues (2021).

Figure 3

Figure 3. The user interface of Behatrix displaying the transition probability between each action category in a handaxe knapping session.