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Limited resources or limited luck? Why people perceive an illusory negative correlation between the outcomes of choice options despite unequivocal evidence for independence

Published online by Cambridge University Press:  01 January 2023

Déborah Marciano*
Affiliation:
Department of Psychology, The Hebrew University of Jerusalem, Israel Federmann Center for the Study of Rationality, The Hebrew University of Jerusalem, Israel
Eden Krispin
Affiliation:
Department of Psychology, The Hebrew University of Jerusalem, Israel Department of Economics, Bar Ilan University, Israel
Sacha Bourgeois-Gironde
Affiliation:
Institut Jean-Nicod - Institut d’Étude de la Cognition, Departement d’Études Cognitives, École Normale Supérieure, PSL-Research University, Paris
Leon Y. Deouell
Affiliation:
Department of Psychology, The Hebrew University of Jerusalem, Israel The Edmond & Lily Safra Center for Brain Sciences, The Hebrew University of Jerusalem, Israel
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Abstract

When people learn of the outcome of an option they did not choose (the alternative outcome) before they know their own outcome, they see an illusory negative correlation between the two outcomes, the Alternative Omen Effect (ALOE). Why does this happen? Here, we tested several alternative explanations and conclude that the ALOE may derive from a pervasive belief that good luck is a limited resource. In Experiment 1, we show that the ALOE is due to people seeing a good alternative outcome as a bad sign regarding their outcome, relative to seeing a neutral alternative, but find no evidence for seeing a bad alternative outcome as a good sign. Experiment 2 confirms that the ALOE replicates across tasks, and that the ALOE cannot be explained by preconceptions regarding outcome distribution, including: 1) the Limited Good Hypothesis (zero-sum bias), according to which people see the world as a zero-sum game, and assume that resources there means fewer resources here, and/or 2) a more specific assumption that laboratory tasks are programmed as zero-sum games. To neutralize these potential beliefs, participants had to draw actual colored beads from two real, distinct bags. The results of Experiment 3 were consistent with a prediction of the Limited Luck Hypothesis: by eliminating the value of the outcomes we eliminated the ALOE. Taken together, our results show that either the limited good belief is so robust that it defies strong situational evidence, or that individuals perceive good luck itself as a limited resource. Such a limited-luck belief might have important consequences in decision making and negotiations.

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Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2019] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: The Sequential Coin in the Box task. (a) Example of a Regular trial. In this example, the participant won one point because the chosen box contained a green coin. (b) Example of a classical Prediction trial (“ALOE Prediction trial” in Exp. 1). In this example, the participant accurately guessed that the chosen box would contain a red coin, and thus he won 3 points. (c) Example of a NOALT Prediction trial (Exp. 1). In this example, the participant guessed that the chosen box would contain a red coin, but it actually contained a green coin. Therefore, he did not win points. Note that when the participant made a prediction, he had no information regarding the value of the alternative outcome.

Figure 1

Figure 2: Violin plots. Each dot represents a participant. The black dashed lines indicate the 25th, 50th and 75th quartiles of the distribution. The width of the outline (‘violin’) represents the density of observations at each level. The plots were realized using the seaborn.violinplot function in Python. a) Distribution of the mean probability of predicting Gain by type of prediction trial. The solid horizontal line indicates 50%. b) Distribution of the difference between the mean probability of predicting gain when the alternative was a loss vs. a gain. The solid horizontal line indicates zero.

Figure 2

Figure 3: The experimental settings.

Figure 3

Figure 4: The Sequential Bead in the Bag game (sBIB) Upper panel: the computer screens displayed to participants. Lower panel: a schematic back view of the participant and the bags. (a) Example of a Regular trial. In this example, the participant earned one point because there was a green bead in the chosen hand. (b) Example of a Prediction trial. In this example, the participant didn’t earn points because his guess wasn’t accurate.

Figure 4

Figure 5: Distribution of the difference between the mean probability of predicting Gain when the alternative was a loss vs. a gain. Each blue dot represents a participant. The black solid line indicates zero. The black dashed lines indicate the 25th, 50th and 75th quartile. The width of the outline (‘violin’) represents the density of observations at each level.

Figure 5

Figure 6: Experiment 3 paradigm. (a) Example of a Regular trial. Notice that the participant does not win or lose points in Regular trials. (b) Example of a Prediction trial. In this example, the participant accurately guessed that the chosen box would contain a triangle, and thus he won 3 points.

Figure 6

Figure 7: Distribution of the difference between the mean probability of predicting Gain when the alternative was a loss vs. a gain. The black dashed lines indicate the 25th, 50th and 75th quartile. The width of the outline (‘violin’) represents the density of observations at each level. The left “violin” shows the distribution for Experiment 1 of Marciano-Romm et al. (2016), which is used here as a control condition in which the outcomes were valuable; the right violin shows the distribution for Experiment 3 in which the outcomes were valueless. Each dot represents a participant.

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