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The Archive in 360 with Volumetric Capture

Published online by Cambridge University Press:  16 October 2025

Sheng-Hsiang Lance Peng*
Affiliation:
Centre for Blended Realities, Falmouth University , Falmouth, UK
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Abstract

This article reflects on the emergence of volumetric capture as a means to render human experience in three dimensions and how its applications in medicine, performance, and digital archiving are reshaping our relationship to documentation and embodiment. From 360-degree imagery to the advanced rendering techniques of Gaussian Splatting, these tools raise questions about the ethics of visualisation and the power to represent. This article draws on the work of scholars such as Taylor, Schneider, Kenderdine, Holling, and DeNora to challenge the notion of archives as neutral or static repositories and asks: in an age where our movements can be stored and repurposed, how do we navigate the tension between visibility and consent, between preservation and autonomy?

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NC
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial licence (http://creativecommons.org/licenses/by-nc/4.0), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original article is properly cited. The written permission of Cambridge University Press must be obtained prior to any commercial use.
Copyright
© The Author(s), 2025. Published by Cambridge University Press
Figure 0

Figure 1. An example of volumetric capture in practice featuring Professor Lee Miller (MP4). Video by Georg Finch, Centre for Blended Realities, Falmouth University. To view the video, please visit https://doi.org/10.1017/pub.2025.10053.

Figure 1

Table 1 Immersive capture technologies and their archival potential, created by the author

Figure 2

Figure 2. Short clip (MP4) from OverHerd, directed by Georgia Gendall using volumetric capture, in partnership with the Centre for Blended Realities, Falmouth University. To view the video, please visit https://doi.org/10.1017/pub.2025.10053.

Figure 3

Figure 3. Reconstructed operating room model at Campus Mitte, Charité, Universitätsmedizin Berlin using photogrammetry (a); detailed perspective (b) with wireframe model overlay (c). Source: Queisner et al. (2022).6.

Figure 4

Figure 4. A 3D Gaussian Splatting work (MP4) generated by the author during a workshop session led by Han Abbiss using Scaniverse, Centre for Blended Realities, Falmouth University. To view the video, please visit https://doi.org/10.1017/pub.2025.10053.

Figure 5

Figure 5. Visual demonstration of volumetric capture and reconstruction, adapted from Young et al. (2022).