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Information search in everyday decisions: The generalizability of the attraction search effect

Published online by Cambridge University Press:  01 January 2023

Sophie E. Scharf*
Affiliation:
School of Social Sciences, University of Mannheim, L13, 17, 68161 Mannheim, Germany Social Cognition Center Cologne, University of Cologne, Germany
Monika Wiegelmann
Affiliation:
School of Social Sciences, University of Mannheim, Germany
Arndt Bröder
Affiliation:
School of Social Sciences, University of Mannheim, Germany
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Abstract

The recently proposed integrated coherence-based decisions and search model (iCodes) makes predictions for search behavior in multi-attribute decision tasks beyond those of classic decision-making heuristics. More precisely, it predicts the Attraction Search Effect that describes a tendency to search for information for the option that is already attractive given the available evidence. To date, the Attraction Search Effect has been successfully tested using a hypothetical stock-market game that was highly stylized and specifically designed to be highly diagnostic. In three experiments, we tested whether the Attraction Search Effect generalizes to different semantic contexts, different cue-value patterns, and a different presentation format than the classic matrix format. Across all experiments, we find evidence for information-search behavior that matches iCodes’s information-search prediction. Therefore, our results corroborate not only the generalizability of the Attraction Search Effect in various contexts but also the inherent process assumptions of iCodes.

Information

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
The authors license this article under the terms of the Creative Commons Attribution 3.0 License.
Copyright
Copyright © The Authors [2019] This is an Open Access article, distributed under the terms of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/3.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Figure 0

Figure 1: The translation of a probabilistic-inference task into the network structure of iCodes. In this example task, the first cue, which is more valid than the second cue, makes a positive statement regarding Option A and all other information is still hidden. The options are represented by the option nodes in the top layer of the network and are connected by an inhibitory, bidirectional link (dashed line). The cue values are included in the next layer of nodes where the white node represents the already available information and the gray nodes represent still concealed information. Below the layer of cue-value nodes is the layer of cue nodes. The source node on the bottom of the network initializes the spread of activation. The activation the cue nodes receive is proportional to their respective validities, as indicated here by the thickness of the link. The black arrows in the network represent bidirectional links, whereas gray arrows represent unidirectional links. Adapted from "A new and unique prediction for cue-search in a parallel-constraint satisfaction network model: The attraction search effect," by M. Jekel, A. Glöckner, and A. Bröder, 2018, Psychological Review, 125, p. 746. Copyright 2018 by the American Psychological Association.

Figure 1

Table 1: Version a and Version b of cue patterns used in Experiment 1

Figure 2

Figure 2: A translated (from German) screenshot of the decision task in Experiment 1. The current cue-value pattern is Pattern 1 in Version a. Subjects could search for information by selecting the radio button for the corresponding piece of information in the matrix. On the next screen, the searched-for information appeared in the decision matrix and subjects could choose one of the options.

Figure 3

Figure 3: Distribution of individual Attraction Search Scores in all three experiments. The violet points represent the mean Attraction Search Score in each experiment and error bars the standard errors of those means. Attraction Search Scores of zero indicate information search that is independent of the currently available evidence. Thus, every data point above zero indicates that an individual showed a tendency to search for information on the currently attractive option. Yellow points indicate individuals showing a significant (p < .050) score at the individual level according to a one-tailed binomial test. The number of trials required for significance is 6 out of 6, 12 out of 14, and 14 out of 18 in Experiments 1–3, respectively.

Figure 4

Figure 4: Distribution of Attraction Search Scores for each decision context in all three experiments. The lines represent the mean Attraction Search Scores across subjects and scenarios in the respective experiments.

Figure 5

Figure 6: Predicted probabilities of searching for Option A (Experiment 1 and 3) or of searching for the same option (Experiment 2) based on random slopes of mixed logistic regression analyses. The plot under A represents the random slope for the different decision scenarios in Experiment 1, the plots under B represent the random slopes for subjects in all three experiments. These plots can be read as follows: the more negative the slope between Version a and b (or positive and negative initial valence in Experiment 2, respectively), the stronger the predicted Attraction Search Effect for this scenario or subject.

Figure 6

Figure 5: Mean Attraction Search Scores for each cue-value pattern and overall from all three experiments in comparison with the Attraction Search Scores from (Jekel et al., 2018). The triangles represent the mean Attraction Search Scores from the first two studies by (Jekel et al., 2018) for each pattern and overall. Cue-pattern names on the x axis are the original names from (Jekel et al., 2018): Patterns 4, 5, and 7 correspond to Patterns 1, 2, and 3 in Experiment 1, respectively; Patterns 5, 6, and 7 correspond to Patterns 1, 2, and 3 in Experiment 3, respectively.

Figure 7

Table 2: Additional content scenarios and cues in Experiment 2

Figure 8

Figure 7: A translated screenshot of the decision task in Experiment 2. In the current trial, the valence of the first opened information was negative (2 of 5 dumbbells). Subjects could search for information by clicking on the empty boxes in the matrix. Then the respective cue value would appear. Afterwards, they chose one of the options by clicking on the button around the options.

Figure 9

Table 3: Version a and Version b of cue patterns used in Experiment 3

Figure 10

Figure 8: A screenshot of the decision task in Experiment 3. The current cue-value pattern is Pattern 3 in Version b. Subjects could search for information by clicking on the number under the cue name. The number indicated the importance of the cue for the decision, with "1" representing the most important attribute and "4" representing the least important attribute. Then the respective cue value would appear. Afterwards, they chose one of the options by clicking on its "Add to cart" button.

Figure 11

Table A1: Mean importance ratings and respective standard deviations of scenarios’ cues in Experiment 1

Figure 12

Table B1: Variances and correlations of random effects in mixed logistic regressions for Experiment 1–3

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Table B2: Fixed effects estimates of mixed logistic regressions for Experiment 1–3

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Table C1: Variances and correlations of random effects in mixed logistic regressions for Experiment 1 including rank correlations

Figure 15

Table C2: Fixed effects estimates of mixed logistic regressions for Experiment 1 including rank correlations

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