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Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects

Published online by Cambridge University Press:  28 April 2022

Daniel Freeman*
Affiliation:
Department of Psychiatry, University of Oxford, Oxford, UK Oxford Health NHS Foundation Trust, Oxford, UK
Laina Rosebrock
Affiliation:
Department of Psychiatry, University of Oxford, Oxford, UK Oxford Health NHS Foundation Trust, Oxford, UK
Felicity Waite
Affiliation:
Department of Psychiatry, University of Oxford, Oxford, UK Oxford Health NHS Foundation Trust, Oxford, UK
Bao Sheng Loe
Affiliation:
The Psychometrics Centre, University of Cambridge, Cambridge, UK
Thomas Kabir
Affiliation:
McPin Foundation, London, UK
Ariane Petit
Affiliation:
Department of Psychiatry, University of Oxford, Oxford, UK
Robert Dudley
Affiliation:
Cumbria, Northumberland, Tyne, and Wear NHS Foundation Trust, Newcastle upon Tyne, UK Newcastle University, Newcastle upon Tyne, UK
Kate Chapman
Affiliation:
Avon and Wiltshire Mental Health Partnership (AWP) NHS Trust, Bath, UK
Anthony Morrison
Affiliation:
Greater Manchester Mental Health Foundation Trust, Manchester, UK Division of Psychology and Mental Health, University of Manchester, Manchester, UK
Eileen O'Regan
Affiliation:
Nottinghamshire Healthcare NHS Foundation Trust, Nottingham, UK
Charlotte Aynsworth
Affiliation:
Cumbria, Northumberland, Tyne, and Wear NHS Foundation Trust, Newcastle upon Tyne, UK
Julia Jones
Affiliation:
Nottinghamshire Healthcare NHS Foundation Trust, Nottingham, UK
Elizabeth Murphy
Affiliation:
Greater Manchester Mental Health Foundation Trust, Manchester, UK
Rosie Powling
Affiliation:
Avon and Wiltshire Mental Health Partnership (AWP) NHS Trust, Bath, UK
Heather Peel
Affiliation:
Greater Manchester Mental Health Foundation Trust, Manchester, UK
Harry Walker
Affiliation:
Avon and Wiltshire Mental Health Partnership (AWP) NHS Trust, Bath, UK
Rory Byrne
Affiliation:
Greater Manchester Mental Health Foundation Trust, Manchester, UK
Jason Freeman
Affiliation:
Department of Psychiatry, University of Oxford, Oxford, UK
Aitor Rovira
Affiliation:
Department of Psychiatry, University of Oxford, Oxford, UK Oxford Health NHS Foundation Trust, Oxford, UK
Ushma Galal
Affiliation:
Oxford Primary Care Clinical Trials Unit, Nuffield Department of Primary care Health Sciences, University of Oxford, Oxford, UK
Ly-Mee Yu
Affiliation:
Oxford Primary Care Clinical Trials Unit, Nuffield Department of Primary care Health Sciences, University of Oxford, Oxford, UK
David M. Clark
Affiliation:
Oxford Health NHS Foundation Trust, Oxford, UK Department of Experimental Psychology, University of Oxford, Oxford, UK
Sinéad Lambe
Affiliation:
Department of Psychiatry, University of Oxford, Oxford, UK Oxford Health NHS Foundation Trust, Oxford, UK
*
Author for correspondence: Daniel Freeman, E-mail: daniel.freeman@psych.ox.ac.uk
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Abstract

Background

Automated virtual reality therapies are being developed to increase access to psychological interventions. We assessed the experience with one such therapy of patients diagnosed with psychosis, including satisfaction, side effects, and positive experiences of access to the technology. We tested whether side effects affected therapy.

Methods

In a clinical trial 122 patients diagnosed with psychosis completed baseline measures of psychiatric symptoms, received gameChange VR therapy, and then completed a satisfaction questionnaire, the Oxford-VR Side Effects Checklist, and outcome measures.

Results

79 (65.8%) patients were very satisfied with VR therapy, 37 (30.8%) were mostly satisfied, 3 (2.5%) were indifferent/mildly dissatisfied, and 1 (0.8%) person was quite dissatisfied. The most common side effects were: difficulties concentrating because of thinking about what might be happening in the room (n = 17, 14.2%); lasting headache (n = 10, 8.3%); and the headset causing feelings of panic (n = 9, 7.4%). Side effects formed three factors: difficulties concentrating when wearing a headset, feelings of panic using VR, and worries following VR. The occurrence of side effects was not associated with number of VR sessions, therapy outcomes, or psychiatric symptoms. Difficulties concentrating in VR were associated with slightly lower satisfaction. VR therapy provision and engagement made patients feel: proud (n = 99, 81.8%); valued (n = 97, 80.2%); and optimistic (n = 96, 79.3%).

Conclusions

Patients with psychosis were generally very positive towards the VR therapy, valued having the opportunity to try the technology, and experienced few adverse effects. Side effects did not significantly impact VR therapy. Patient experience of VR is likely to facilitate widespread adoption.

Information

Type
Original Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
Copyright © The Author(s), 2022. Published by Cambridge University Press
Figure 0

Table 1. Satisfaction with gameChange VR therapy

Figure 1

Table 2. Endorsement of Oxford-VR side effects checklist (O-VRES) items (ranked by frequency)

Figure 2

Table 3. Demographic and clinical information about the participants

Figure 3

Table 4. Final items and loadings from exploratory factor analysis

Figure 4

Table 5. Associations of Oxford-VR side effects checklist factor scores

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