This article investigates the use of a neurosymbolic approach in the analysis of conflict within narrative discourse. Due to the difficulty of providing a precise conceptual definition, abstract elements such as conflict prove to be hard to analyze through computational systems. The retrieval of a neurosymbolic approach, through the combination of knowledge graphs and LLMs, can open new perspectives for the analysis of abstract elements typical of narrative discourse at the level of plot summary. Starting from the schematization of conflict elaborated by Robert McKee, an ontology was constructed and subsequently populated with the entities present in the screenplay of the film A Clockwork Orange. Afterward, through experimental validation, the approach was tested by means of a prompt injection of the ontology into the request. Through a comparative-qualitative approach, the experimentation considered the analysis of the narrative discourse first by combining synopsis (The use of the plot summary, instead of the screenplay, is connected to specific provisions concerning copyright law) and knowledge graph, and then relying only on the synopsis. In conclusion, the potentialities of the neurosymbolic approach are presented with regard to screenplay analysis, opening up the possibilities of the approach to a larger portion of text, such as the screenplay.