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23 - Game Music Beyond the Games

from Part VI - Beyond the Game

Published online by Cambridge University Press:  15 April 2021

Melanie Fritsch
Affiliation:
Heinrich-Heine-Universität Düsseldorf
Tim Summers
Affiliation:
Royal Holloway, University of London
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Summary

The influence of games, and their music, extends well beyond the boundaries of the game texts. Outside of Jesper Juul’s ‘magic circle’, the imagined space in which the rules of the game apply and play occurs, are worlds of meaning, consumption and community that reflect and serve to transmit our own lived experience with the medium.1 This chapter investigates game music removed from context of the video games that contain it, instead focusing on the role of game music in the context of wider culture. As part of that exploration, this chapter marks how the availability of communication and audio production tools from the year 2000 to the present affords fan communities surrounding game audio an ever-increasing potential for discussing, transmitting, remixing and otherwise exploring the music of the games we play. I say ‘we’ in the inclusive sense intentionally, as an insider of a number of fan groups engaging with game audio. Though this essay attempts to remain relatively detached throughout, I follow scholar Henry Jenkins in describing myself as a fan, and in pointing out that even when writing on subjects that ‘are not explicitly personal, [I] deal with forms of culture that have captured my imagination and sparked my passion’.2

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Chapter
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Publisher: Cambridge University Press
Print publication year: 2021

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References

Further Reading

Collins, Karen. Playing With Sound: A Theory of Interacting with Sound and Music in Games. Cambridge, MA: The MIT Press, 2013.Google Scholar
Diaz-Gasca, Sebastian. ‘Super Smash Covers! Performance and Audience Engagement in Australian Videogame Music Cover Bands.Perfect Beat 19, no. 1 (2018): 5167.CrossRefGoogle Scholar
Fritsch, Melanie. ‘‘It’s a-me, Mario!’ Playing with Video Game Music’, in Ludomusicology: Approaches to Video Game Music, ed. Kamp, Michiel, Summers, Tim and Sweeney, Mark. Sheffield: Equinox, 2016, 92115.Google Scholar
O’Leary, Jared and Tobias, Evan. ‘Sonic Participatory Cultures Within, Through, and Around Video Games’, in The Oxford Handbook of Music Making and Leisure, ed. Mantie, Roger and Smith, Gareth Dylan. New York: Oxford University Press, 2016, 543–66.Google Scholar
Plank, Dana. ‘Mario Paint Composer and Musical (Re)Play on YouTube’, in Music Video Games: Performance, Politics, and Play, ed. Austin, Michael. New York: Bloomsbury, 2016, 4382.Google Scholar
Tessler, Holly. ‘The New MTV? Electronic Arts and ‘Playing Music’, in From Pac-Man to Pop Music: Interactive Audio in Games and New Media, ed. Collins, Karen. Aldershot: Ashgate, 2008, 1326.Google Scholar

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