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Part V - Game Music, Contexts and Identities

Introduction

Published online by Cambridge University Press:  15 April 2021

Melanie Fritsch
Affiliation:
Heinrich-Heine-Universität Düsseldorf
Tim Summers
Affiliation:
Royal Holloway, University of London
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Summary

Though video game music is a distinct type of music for the moving image, game music does not exist in isolation. It engages with a huge range of contextual issues. That includes other musical traditions and styles, especially when it borrows, or draws inspiration from, pre-existing music. Beyond (or sometimes through) musical citation and allusion, video game music is also inevitably connected to social and cultural concerns.

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Chapter
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Publisher: Cambridge University Press
Print publication year: 2021

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References

Further Reading

Cook, Karen M.Beyond (the) Halo: Plainchant in Video Games’, in Studies in Medievalism XXVII: Authenticity, Medievalism, Music, ed. Fugelso, Karl. Woodbridge, UK: Boydell & Brewer, 2018, 183200.Google Scholar
Gibbons, William. Unlimited Replays: Video Games and Classical Music. New York: Oxford University Press, 2018.Google Scholar
Ivănescu, Andra. ‘Beneath a Steel Sky: A Musical Characterisation of Class Structure.The Computer Games Journal 7 (2018): 231–42.Google Scholar
Miller, Kiri. ‘Jacking the Dial: Radio, Race, and Place in “Grand Theft Auto.”Ethnomusicology 51, no. 3 (2007): 402–38.CrossRefGoogle Scholar
Plank, Dana. ‘Bodies in Play: Representations of Disability in 8- and 16-bit Video Game Soundscapes’. PhD dissertation, Ohio State University, 2018.Google Scholar

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