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14 - Game – Music – Performance: Introducing a Ludomusicological Theory and Framework

from Part III - Analytical Approaches to Video Game Music

Published online by Cambridge University Press:  15 April 2021

Melanie Fritsch
Affiliation:
Heinrich-Heine-Universität Düsseldorf
Tim Summers
Affiliation:
Royal Holloway, University of London
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Summary

Since the late 2000s, the distinct field of ludomusicology has gained momentum. Reportedly, the neologism ludomusicology was coined by Guillaume Laroche and his fellow student Nicholas Tam, with the prefix ‘ludo’ referring to ludology, the study of games.1 In early 2008, Roger Moseley also used this term and introduced an additional dimension to the meaning:

Whereas Laroche’s deployment of the term has reflected a primary interest in music within games, I am more concerned with the extent to which music might be understood as a mode of gameplay. … Bringing music and play into contact in this way offers access to the undocumented means by which composers, designers, programmers, performers, players, and audiences interact with music, games, and one another.2

In this chapter, I will outline my approach towards a distinct ludomusicological theory that studies both games and music as playful performative practices and is based on that broader understanding. This approach is explicitly rooted both in performance theory and in the musicological discussion of music as performance.3 The basic idea is that with the help of a subject-specific performance concept, a framework can be developed which provides a concrete method of analysis. Applying this framework further allows us to study music games as well as music as a design element in games, and performances of game music beyond the games themselves. It is therefore possible to address all three ludomusicological subject areas within the frame of an overarching theory.

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Publisher: Cambridge University Press
Print publication year: 2021

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References

Further Reading

Cheng, William. Sound Play: Video Games and the Musical Imagination. New York: Oxford University Press, 2014.Google Scholar
Kamp, Michiel. ‘Four Ways of Hearing Video Game Music.’ PhD thesis, Cambridge University, 2014.Google Scholar
Kassabian, Anahid and Jarman, Freya. ‘Game and Play in Music Video Games’, in Ludomusicology: Approaches to Video Game Music, ed. Kamp, Michiel, Summers, Tim and Sweeney, Mark. Sheffield: Equinox, 2016, 116–32.Google Scholar
Medina-Gray, Elizabeth. ‘Analyzing Modular Smoothness in Video Game Music.Music Theory Online 25, no. 3 (2019).Google Scholar
Miller, Kiri. Playing Along: Digital Games, YouTube, and Virtual Performance. New York: Oxford University Press, 2012.Google Scholar
Moseley, Roger. Keys to Play: Music as a Ludic Medium from Apollo to Nintendo. Berkeley: University of California Press, 2016.Google Scholar

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