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13 - Semiotics in Game Music

from Part III - Analytical Approaches to Video Game Music

Published online by Cambridge University Press:  15 April 2021

Melanie Fritsch
Affiliation:
Heinrich-Heine-Universität Düsseldorf
Tim Summers
Affiliation:
Royal Holloway, University of London
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Summary

Playing a video game is a very communicative activity. Set aside the ideas that communication only happens between humans and that communication only happens with words. We communicate with animals, machines and the built environment all the time, conveying our needs, aspirations, designs and emotions as we live in and shape our world. We do the same when we play video games, inhabiting a virtual space and forging our path through it. Understanding how we communicate with a video game, and how a video game communicates with us, helps us understand the fundamental elements of the video game text (like graphics, sound, narrative and music) and how they fit together. It also helps us to be able to shape and direct those communications, if we are in the business of constructing or composing for video games.

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Publisher: Cambridge University Press
Print publication year: 2021

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  • Semiotics in Game Music
  • Edited by Melanie Fritsch, Heinrich-Heine-Universität Düsseldorf, Tim Summers, Royal Holloway, University of London
  • Book: The Cambridge Companion to Video Game Music
  • Online publication: 15 April 2021
  • Chapter DOI: https://doi.org/10.1017/9781108670289.015
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  • Semiotics in Game Music
  • Edited by Melanie Fritsch, Heinrich-Heine-Universität Düsseldorf, Tim Summers, Royal Holloway, University of London
  • Book: The Cambridge Companion to Video Game Music
  • Online publication: 15 April 2021
  • Chapter DOI: https://doi.org/10.1017/9781108670289.015
Available formats
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Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Semiotics in Game Music
  • Edited by Melanie Fritsch, Heinrich-Heine-Universität Düsseldorf, Tim Summers, Royal Holloway, University of London
  • Book: The Cambridge Companion to Video Game Music
  • Online publication: 15 April 2021
  • Chapter DOI: https://doi.org/10.1017/9781108670289.015
Available formats
×