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Geometric Random Walks: A Survey

Published online by Cambridge University Press:  27 June 2025

Jacob E. Goodman
Affiliation:
City College, City University of New York
Janos Pach
Affiliation:
City College, City University of New York and New York University
Emo Welzl
Affiliation:
Eidgenössische Technische Hochschule Zürich
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Summary

The developing theory of geometric random walks is outlined here. Three aspects — general methods for estimating convergence (the “mixing” rate), isoperimetric inequalities in ℝn and their intimate connection to random walks, and algorithms for fundamental problems (volume computation and convex optimization) that are based on sampling by random walks — are discussed.

1. Introduction

A geometric random walk starts at some point in ℝn and at each step, moves to a “neighboring” point chosen according to some distribution that depends only on the current point, e.g., a uniform random point within a fixed distance δ.The sequence of points visited is a random walk. The distribution of the current point, in particular, its convergence to a steady state (or stationary) distribution, turns out to be a very interesting phenomenon. By choosing the one-step distribution appropriately, one can ensure that the steady state distribution is, for example, the uniform distribution over a convex body, or indeed any reasonable distribution in ℝ n.

Geometric random walks are Markov chains, and the study of the existence and uniqueness of and the convergence to a steady state distribution is a classical field of mathematics. In the geometric setting, the dependence on the dimension (called n in this survey) is of particular interest. Polya proved that with probability 1, a random walk on an n-dimensional grid returns to its starting point infinitely often for n ≤ 2, but only a finite number of times for n ≥ 3. Random walks also provide a general approach to sampling a geometric distribution. To sample a given distribution, we set up a random walk whose steady state is the desired distribution. A random (or nearly random) sample is obtained by taking sufficiently many steps of the walk. Basic problems such as optimization and volume computation can be reduced to sampling.

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Publisher: Cambridge University Press
Print publication year: 2005

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