Skip to main content Accessibility help
×
Hostname: page-component-8448b6f56d-wq2xx Total loading time: 0 Render date: 2024-04-23T20:21:35.968Z Has data issue: false hasContentIssue false

9 - Rating Systems

Published online by Cambridge University Press:  05 January 2016

Milan Vojnović
Affiliation:
London School of Economics and Political Science
Get access

Summary

In this chapter we study fundamental principles that underlie the design of rating systems for rating of players’ skills based on observed contest outcomes. Such rating systems have traditionally been used in the context of sports competitions. A canonical example is the rating of players’ skills in the game of chess, but rating systems have also been used in other sports; for example, for rating individual players’ strengths in the games of tennis and table tennis and for rating teams’ strengths in the games of football, basketball, and baseball. The use of rating systems has also played an important role in the context of online services. For example, rating of coders’ algorithmic and coding skills has been in use in popular competition-based crowdsourcing software-development platforms such as TopCoder. Another example is the rating of players’ skills in popular online multi-player gaming platforms such as Xbox Live. The rating systems are used for various purposes such as determining which players or teams of players qualify to participate in a tournament, seeding of tournaments, and creation of leaderboards. The use of rating systems may stimulate competition among players and general interest in a contest. The use of rating systems for matchmaking that biases competitions to be among similarly skilled players may stimulate the participation and contribution of players and increase the interest of spectators. Rating systems can also be used for prediction of contest outcomes, which is of particular interest in the context of betting services. The ratings of players’ skills can also be used as performance indicators for hiring and assigning work to skillful workers.

One of the main challenges for the design of a rating system is to accurately estimate players’ skills based on sparse input data that contains information about contest outcomes. In many situations in practice, only a small portion of all distinct pairs of players face each other in a contest. In Figure 9.1, the input data sparsity is illustrated for the case of TopCoder competitions. Although the designs of some popular existing rating systems differ from each other in their details, we shall see that they all share a few fundamental design principles.

Type
Chapter
Information
Contest Theory
Incentive Mechanisms and Ranking Methods
, pp. 501 - 562
Publisher: Cambridge University Press
Print publication year: 2016

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

  • Rating Systems
  • Milan Vojnović, London School of Economics and Political Science
  • Book: Contest Theory
  • Online publication: 05 January 2016
  • Chapter DOI: https://doi.org/10.1017/CBO9781139519366.010
Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Rating Systems
  • Milan Vojnović, London School of Economics and Political Science
  • Book: Contest Theory
  • Online publication: 05 January 2016
  • Chapter DOI: https://doi.org/10.1017/CBO9781139519366.010
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Rating Systems
  • Milan Vojnović, London School of Economics and Political Science
  • Book: Contest Theory
  • Online publication: 05 January 2016
  • Chapter DOI: https://doi.org/10.1017/CBO9781139519366.010
Available formats
×