Skip to main content Accessibility help
×
Hostname: page-component-848d4c4894-ndmmz Total loading time: 0 Render date: 2024-05-21T19:10:03.151Z Has data issue: false hasContentIssue false

7 - Repeated games

Published online by Cambridge University Press:  02 December 2009

Anthony Kelly
Affiliation:
University of Southampton
Get access

Summary

Life is an offensive, directed against the repetitious mechanism of the universe.

A.N. Whitehead 1933 ‘Adventures of Ideas’

In everyday life, when people interact, they usually do so as part of a developing dynamic relationship, and when people interact with organisations, they do so on a continuous basis rather than as a series of one-off events. In such circumstances of repeated interaction, individual players learn to coordinate their strategies so as to avoid inefficient outcomes. This chapter examines how such repeated dynamic games can be analysed and how repetition affects those outcomes. It examines the important concepts of credibility, threat and sub-game perfection as applied to dynamic games.

Initially, the chapter examines infinitely repeated games where the one-off game has a unique Nash equilibrium. It is demonstrated that, provided players do not discount future returns too much, a cooperative non-collusive outcome can be sustained, but that this result collapses if the game is finitely repeated. The chapter then goes on to look at finitely repeated games where the one-off game has a unique Nash equilibrium and examines the paradox of backward induction and four proposals for avoiding it – bounded rationality, multiple Nash equilibria, uncertainty, and incompleteness of information.

Type
Chapter
Information
Decision Making Using Game Theory
An Introduction for Managers
, pp. 135 - 148
Publisher: Cambridge University Press
Print publication year: 2003

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

  • Repeated games
  • Anthony Kelly, University of Southampton
  • Book: Decision Making Using Game Theory
  • Online publication: 02 December 2009
  • Chapter DOI: https://doi.org/10.1017/CBO9780511609992.008
Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

  • Repeated games
  • Anthony Kelly, University of Southampton
  • Book: Decision Making Using Game Theory
  • Online publication: 02 December 2009
  • Chapter DOI: https://doi.org/10.1017/CBO9780511609992.008
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Repeated games
  • Anthony Kelly, University of Southampton
  • Book: Decision Making Using Game Theory
  • Online publication: 02 December 2009
  • Chapter DOI: https://doi.org/10.1017/CBO9780511609992.008
Available formats
×