Book contents
- Frontmatter
- Contents
- Preface to the Second Edition
- 1 Introduction to Dynamic Memory
- 2 Reminding and Memory
- 3 Failure-driven Memory
- 4 Cross-contextual Reminding
- 5 Story-based Reminding
- 6 The Kinds of Structures in Memory
- 7 Memory Organization Packets
- 8 Thematic Organization Packets
- 9 Generalization and Memory
- 10 Learning by Doing
- 11 Nonconscious Knowledge
- 12 Case-based Reasoning and the Metric of Problem Solving
- 13 Nonconscious Thinking
- 14 Goal-based Scenarios
- 15 Enhancing Intelligence
- References
- Index
7 - Memory Organization Packets
Published online by Cambridge University Press: 15 December 2009
- Frontmatter
- Contents
- Preface to the Second Edition
- 1 Introduction to Dynamic Memory
- 2 Reminding and Memory
- 3 Failure-driven Memory
- 4 Cross-contextual Reminding
- 5 Story-based Reminding
- 6 The Kinds of Structures in Memory
- 7 Memory Organization Packets
- 8 Thematic Organization Packets
- 9 Generalization and Memory
- 10 Learning by Doing
- 11 Nonconscious Knowledge
- 12 Case-based Reasoning and the Metric of Problem Solving
- 13 Nonconscious Thinking
- 14 Goal-based Scenarios
- 15 Enhancing Intelligence
- References
- Index
Summary
MOPs Defined
A MOP consists of a set of scenes directed toward the achievement of a goal. A MOP always has one major scene whose goal is the essence or purpose of the events organized by the MOP.
Since memories are found in scenes, a very important part of memory organization is our ability to travel from scene to scene. A MOP is an organizer of scenes. Finding the appropriate MOP, in memory search, enables one to answer the question, What would come next? when the answer is another scene. That is, MOPs provide information about how various scenes are connected to one another. Finding a MOP is not a conscious process. We don't sit around saying to ourselves, “I wonder what MOP would work well here?” But, we do seek to know where we are, what's going on, and what method there is to the madness we have just encountered. This means knowing what scene we are in and what scene is coming next.
Most of the MOPs I have discussed so far have been physical MOPs. They can contain scenes that seem societal in nature, but what is actually happening is that one scene is being governed by two MOPs. Thus, for example, both M-CONTRACT, which is a societal MOP, and M-AIRPLANE, which is a physical MOP, share a PAY scene. Paying can be seen as both a physical event and a societal event. The physicalPAY scene from AIRPLANE may exist and contain memories if you bought your ticket at the airport.
- Type
- Chapter
- Information
- Dynamic Memory Revisited , pp. 123 - 136Publisher: Cambridge University PressPrint publication year: 1999