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Scoring games: the state of play

Published online by Cambridge University Press:  29 May 2025

Urban Larsson
Affiliation:
Technion - Israel Institute of Technology, Haifa
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Summary

We survey scoring-play combinatorial game theory, and reflect upon similarities and differences with normal- and misere-play. We illustrate the theory by using new and old scoring rulesets, and we conclude with a survey of scoring games that originate from graph theory.

1. Introduction

Recent progress in scoring-play combinatorial game theory motivates a survey on the subject. There are similarities with classical settings in normal- and misere-play, but the subject is richer than both those combined. This survey has a three-fold purpose: first to survey the combinatorial game theory (CGT) work in the area (such as disjunctive sum, game comparison, game reduction and game values), secondly to point at some important ideas about scoring rulesets (in relation with normal- and misère-play), and at last we show that existing literature includes many scoring combinatorial games which have not yet been studied in the broader CGT context. Although CGT was first developed in positional (scoring) games by Milnor (inspired by game decomposition in the game of Go), the field took off only with the advances in normal-play during the 1970-80s, and recently via successes in understanding misère games.

1.1. Normal- and misère-play.The family of combinatorial games consists of two-player games with perfect information (no hidden information as in some card games), no chance moves (no dice), and where the two players move alternately. We primarily consider games in which the positions decompose into independent subpositions. This class of games has been called additive to distinguish it from maker-maker and maker-breaker positional games [5], such as HEX.

When a player has no more moves (in any game component, which is called the “long” disjunctive sum) the game ends and some convention is required to be able to determine the outcome. There are two natural conventions that tie together the last move and the outcome:

  • (1) Normal-play convention: last player wins;

  • (2) Misere-play convention: last player loses.

The obtained body of results considering these conventions is what we call classical combinatorial game theory. See [16; 7; 1; 47] for background, [25] for a survey, and [39] for a list of open problems.

The theory of normal-play was developed first. The analysis of NIM, by Charles Bouton, was published in the early twentieth century [10].

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Chapter
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Games of No Chance 5 , pp. 89 - 112
Publisher: Cambridge University Press
Print publication year: 2019

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