Skip to main content Accessibility help
×
Hostname: page-component-76fb5796d-wq484 Total loading time: 0 Render date: 2024-04-26T03:38:13.456Z Has data issue: false hasContentIssue false

13 - Game-Theoretic Approaches for Resource Allocation

from Part III - Advanced Topics

Published online by Cambridge University Press:  05 August 2012

Zhu Han
Affiliation:
University of Maryland, College Park
K. J. Ray Liu
Affiliation:
University of Maryland, College Park
Get access

Summary

Introduction

In recent years, wireless networks, especially ad hoc networks that consist of a collection of radio transceivers without requiring centralized administration or a prearranged fixed network infrastructure, have been studied intensively. Considering the application scenarios in which the users are “selfish” and act noncooperatively to maximize their own interests, the performances of such networks will deteriorate dramatically because of the inefficient competition for the wireless resources among selfish users. The greediness of selfish users and the distributed network structure challenge the feasibility of the conventional approaches and require novel techniques for distributed and efficient networking. Thus ensuring cooperation among selfish users becomes an important issue for designing wireless networks.

To ensure the cooperation and study the behaviors of selfish users, game theory is a successful economy tool, which studies the mathematical models of conflict and cooperation between intelligent and rational decision makers. In the literature, different types of game approaches have been introduced to several areas of wireless communications. One of the most important is the pricing anarchy, in which a price is taxed for the resource usage so that cooperative behaviors can be enforced. Noncooperation game theory was studied in [268] for power-control problems, in which the pricing technique was used to achieve Pareto optimality. In [369], resource allocation was studied for a forward link two-cell CDMA voice network with multiple service classes. Noncooperative game theory has also been studied for self-organizing mobile ad hoc wireless networks (MANET). In [38, 368], reputation-based game approaches were proposed to encourage packet forwarding among users.

Type
Chapter
Information
Resource Allocation for Wireless Networks
Basics, Techniques, and Applications
, pp. 352 - 438
Publisher: Cambridge University Press
Print publication year: 2008

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

Save book to Kindle

To save this book to your Kindle, first ensure coreplatform@cambridge.org is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.

Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.

Find out more about the Kindle Personal Document Service.

Available formats
×

Save book to Dropbox

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.

Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

Available formats
×