In Chapter 1 on introduction of image processing, imageformation in a camera has been briefly described.Consider the image in Fig. 10.1. As a basic rule ofprojection, for a given scene point, 𝑷 , a ray from𝑷 that passes through the center of projection, 𝑶,intersects the image plane at its image point, 𝒑.This is a mapping, 𝑷 → 𝒑, of a three-dimensional(3-D) scene point to its two-dimensional (2-D) imagepoint. This rule of perspective projection isapplied for getting the image point of any scenepoint, in general. This particular geometry is thebasis of projectivegeometry in our context.
10.0.1 | Real and projective spaces
Consider a 2-D space, where a point, 𝒑, is denoted bya pair of coordinates, (𝑥, 𝑦), as shown in Fig.10.2. Since it is a cartesian product in real axis,the 2-D space is also denoted as ℝ2, and the point𝒑 belongs to the 2-D coordinate space. Followingthe coordinate conventions, these coordinates aredefined corresponding to an origin, 𝑶, and twoperpendicular axes meeting at the origin, namely,𝑥-axis and 𝑦-axis. The considered projectivespace, although defined in a 2-D space, implicitlyincludes a 3-D space behind its definition. Forexample, though all the points in an image are in a2-D plane, they are related to 3-D points of a scenewhich are lying on the ray of projection. This isthe abstraction of a 2-D projective space. Considera 3-D space, as shown in Fig. 10.2. If a ray passesthrough the origin, 𝑶, and the considered point,𝒑, 𝒑 is said to be the representative of the ray.Every point in this projected plane represents aray. In this case, the set of projection points,each representing a ray or straight line passingthrough the origin, is known as a 2-D projectivespace, ℙ2.