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This chapter surveys some topics that could influence widespread VR usage in the future, but are currently in a research and development stage. Sections 13.1 and 13.2 cover the forgotten senses. Earlier in this book, we covered vision, hearing, and balance (vestibular) senses, which leaves touch, smell, and taste. Section 13.1 covers touch, or more generally, the somatosensory system. This includes physiology, perception, and engineering technology that stimulates the somatosensory system. Section 13.2 covers the two chemical senses, smell and taste, along with attempts to engineer “displays” for them. Section 13.3 discusses how robots are used for telepresence and how they may ultimately become our surrogate selves through which the real world can be explored with a VR interface. Just like there are avatars in a virtual world (Section 10.4), the robot becomes a kind of physical avatar in the real world. Finally, Section 13.4 discusses steps toward the ultimate level of human augmentation and interaction: brain–machine interfaces.
Virtual reality (VR) is a powerful technology that promises to transform our lives. This balanced and interdisciplinary text blends the key components from computer graphics, perceptual psychology, human physiology, behavioral science, media studies, human-computer interaction, optical engineering, and sensing and filtering, showing how each contributes to engineering perceptual illusions. Steven LaValle draws on his unique experience as a teacher, researcher, and early founder of Oculus VR, to demonstrate how the best practices and insights from industry are built on fundamental computer science principles. Topics include media history, geometric modeling, optical systems, displays, eyes, ears, low-level perception, neuroscience of vision, graphical rendering, tracking systems, interaction mechanisms, audio, evaluating VR systems, and mitigating side effects. Students, researchers, and developers will gain a clear understanding of timeless foundations and new applications, enabling them to make innovative contributions to this growing field as scientists, engineers, business developers, and content makers.