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With over 150,000 copies sold since its first publication, this is one of the most popular astronomy books of all time. This unique guidebook to the night sky shows you how to observe a host of celestial wonders. Its distinct format of object-by-object spreads illustrates how deep-sky objects and planets actually look through a small telescope, while its large pages and spiral binding allow for use outside. Along with updated star names and astronomical information, this new edition provides links to a dedicated webpage with up-to-date tables and images, and an improved planets chapter. The many Dobsonian-friendly images and small telescope views have been revised to account for changes in modern telescope technology, such as larger field of view eyepieces. With dedicated chapters on Northern and Southern Hemisphere objects, it's never been easier to explore the night sky, wherever you are. Additional resources are available on the accompanying website: www.cambridge.org/turnleft.
This volume collects essays from prominent intellectuals and public figures based on talks given at the 2015 Darwin College Lectures on the theme of 'development'. The writers are world-renowned experts in such diverse fields as architecture, astronomy, biology, climate science, economy, psychology, sports and technology. Development includes contributions from developmental biologist and Nobel laureate John B. Gurdon, Olympic gold medallist Katherine Grainger, astronomer and cosmologist Richard Ellis, developmental psychologist Bruce Hood, former Met Office Chief Scientist Julia Slingo, architect Michael Pawlyn, development economist Ha-Joon Chang and serial entrepreneur Hermann Hauser. While their perspectives and interpretations of development vary widely, their essays are linked by a common desire to describe and understand how things change, usually in the direction of ever-increasing complexity. Written with the lay reader in mind, this interdisciplinary book is a must-read for anybody interested in the mechanisms underlying the changes we see in the world around us.
The most popular, most famous, most mentioned exemplar in game theory, especially in the social sciences, is the ‘Prisoners’ Dilemma’ – which is actually a predicament, rather than a dilemma. Two men – all we know is their gender – charged with a joint violation of the law, are held separately by the police. Each is told that, if one confesses and the other does not, the former will be given a reward of one unit and the latter will be fined two units; if both confess, each will be fined one unit; if neither confesses, both will go free. Each of the two suffers less by confessing, but if they could reach a binding agreement they would clearly agree not to confess. As originally presented in an unpublished note by Albert Tucker and, usually, followed faithfully by game-theoretic analysts, all we know – as noted – is their gender. It usually follows, at least by implication, that both confess, contrary to their joint interest. I argue here, however, that we cannot conclude that the two are likely to confess. My argument will be simply that we do not know what they know and cannot predict what they will decide.
There is nothing more important than good brain health and wellbeing throughout our lives. Yet, while many people are concerned with their physical health and utilise wearable technology and mobile devices to monitor their exercise, steps, heart rate, and so forth, we are not yet using technology to enhance our brain health and wellbeing. In this chapter, we discuss how neuroscientists can work together with other experts in game development, IT, and computing to develop enjoyable games for enhancing cognition, such as memory. In addition, we discuss how we can use games to improve cognition, motivation, and the ability to function in daily life for people with neuropsychiatric disorders, such as schizophrenia. Everyone likes to play games, so why not play one that is fun and good for your brain?