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There are many “popular” books on science that provide accessible accounts of the recent developments of modern science for the general reader. However, there are very few popular books about computer science – arguably the “science” that has changed the world the most in the last half century. This book is an attempt to address this imbalance and to present an accessible account of the origins and foundations of computer science. In brief, the goal of this book is to explain how computers work, how we arrived at where we are now, and where we are likely to be going in the future.
The key inspiration for writing this book came from Physics Nobel Prize recipient Richard Feynman. In his lifetime, Feynman was one of the few physicists well known to a more general public. There were three main reasons for this recognition. First, there were some wonderful British television programs of Feynman talking about his love for physics. Second, there was his best-selling book “Surely You’re Joking, Mr. Feynman!”: Adventures of a Curious Character, an entertaining collection of stories about his life in physics – from his experiences at Los Alamos and the Manhattan atomic bomb project, to his days as a professor at Cornell and Caltech. And third, when he was battling the cancer that eventually took his life, was his participation in the enquiry following the Challenger space shuttle disaster. His live demonstration, at a televised press conference, of the effects of freezing water on the rubber O-rings of the space shuttle booster rockets was a wonderfully understandable explanation of the origin of the disaster.
Video games are bad for you? That’s what they said about rock and roll.
Shigeru Miyamoto
The first computer games
Since the earliest days, computers have been used for serious purposes and for fun. When computing resources were scarce and expensive, using computers for games was frowned upon and was typically an illicit occupation of graduate students late at night. Yet from these first clandestine experiments, computer video games are now big business. In 2012, global video game sales grew by more than 10 percent to more than $65 billion. In the United States, a 2011 survey found that more than 90 percent of children aged between two and seventeen played video games. In addition, the Entertainment Software Association in the United States estimated that 40 percent of all game players are now women and that women over the age of eighteen make up a third of the total game-playing population. In this chapter we take a look at how this multibillion-dollar industry began and how video games have evolved from male-dominated “shoot ’em up” arcade games to more family-friendly casual games on smart phones and tablets.
One of the first computer games was written for the EDSAC computer at Cambridge University in 1952. Graduate student Alexander Douglas used a computer game as an illustration for his PhD dissertation on human-computer interaction. The game was based on the game called tic-tac-toe in the United States and noughts and crosses in the United Kingdom. Although Douglas did not name his game, computer historian Martin Campbell-Kelly saved the game in a file called OXO for his simulator program, and this name now seems to have escaped into the wild. The player competed against the computer, and output was programmed to appear on the computer’s cathode ray tube (CRT) as a display screen. The source code was short and, predictably, the computer could play a perfect game of tic-tac-toe (Fig. 9.1).
It seems reasonable to envision, for a time 10 or 15 years hence, a “thinking center” that will incorporate the functions of present-day libraries together with anticipated advances in information storage and retrieval.... The picture readily enlarges itself into a network of such centers, connected to one another by wide-band communication lines and to individual users by leased-wire services. In such a system, the speed of the computers would be balanced, and the cost of gigantic memories and the sophisticated programs would be divided by the number of users.
J. C. R. Licklider
The network is the computer
Today, with the Internet and World Wide Web, it seems very obvious that computers become much more powerful in all sorts of ways if they are connected together. In the 1970s this result was not so obvious. This chapter is about how the Internet of today came about. As we can see from Licklider’s (B.10.1) quotation beginning this chapter, in addition to arguing for the importance of interactive computing in his 1960 paper on “Man-Computer Symbiosis,” Lick also envisaged linking computers together, a practice we now call computer networking. Larry Roberts, Bob Taylor’s hand-picked successor at the Department of Defense’s Advanced Research Projects Agency (ARPA), was the person responsible for funding and overseeing the construction of the ARPANET, the first North American wide area network (WAN). A WAN links together computers over a large geographic area, such as a state or country, enabling the linked computers to share resources and exchange information.
Computers now impact almost every aspect of our lives, from our social interactions to the safety and performance of our cars. How did this happen in such a short time? And this is just the beginning. In this book, Tony Hey and Gyuri Pápay lead us on a journey from the early days of computers in the 1930s to the cutting-edge research of the present day that will shape computing in the coming decades. Along the way, they explain the ideas behind hardware, software, algorithms, Moore's Law, the birth of the personal computer, the Internet and the Web, the Turing Test, Jeopardy's Watson, World of Warcraft, spyware, Google, Facebook and quantum computing. This book also introduces the fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world. This exciting and accessible introduction will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from.
The English naturalist Philip Henry Gosse (1810–88) travelled to Jamaica in 1844 and stayed for eighteen months to observe the diverse wildlife there. Upon his return he described his findings in a trilogy of books. The first two examined the island's birds - he has been hailed as the 'father of Jamaican ornithology' - but he used the present work, first published in 1851, to describe all the other forms of life on the island, from beetles to fruit trees. Lamenting that natural history was too often presented as a 'science of dead things', Gosse made his investigations come alive in this work by writing it in a diary form, discussing what he encountered as his journey progressed, and providing a number of illustrations. His lively and engaging style won him a wide audience, and this work remains an important early example of popular natural history.
A gifted yet controversial anatomical teacher, Robert Knox (1791–1862) published this remarkable study in 1852. It explores the influence of anatomy on evolutionary theories and fine art respectively. The first part of the work discusses the lives and scientific insights of the eminent French naturalists Georges Cuvier (1769–1832) and Étienne Geoffroy Saint-Hilaire (1772–1844). Rejecting the explanations offered by natural theology, Knox maintains that descriptive anatomy can give answers to questions surrounding the origin and development of life in the natural world. The latter part of the book is concerned with the relation that anatomy bears to fine art, specifically the painting and sculpture of the Italian Renaissance. Entering the debate about the importance of anatomical knowledge in art, Knox focuses on 'the immortal trio' of Leonardo da Vinci, Michelangelo and Raphael. Henry Lonsdale's sympathetic biography of Knox has also been reissued in this series.
The American social historian and antiquarian Alice Morse Earle (1851–1911) published this lavishly illustrated book, among the last of her works, in 1902. By this time she had developed a distinctive style of historical writing which made innovative use of material evidence in its focus on the details of everyday life. She was particularly interested in family and society in colonial America, and her views about the importance of ancestry were reflected in her membership of the National Society of the Daughters of the American Revolution. Her fascination for beautiful things found lively expression in this learned and charming exploration of two 'garden delights'. Drawing readily on folklore, literature and anecdote, Earle brings to life her history of sundials and roses in Europe and America, touching on practical, aesthetic and symbolic aspects.
Thomas Bewick (1753–1828) is synonymous with finely crafted wood engravings of the natural world, and his instantly recognisable style influenced book illustration well into the nineteenth century. During his childhood in the Tyne valley, his two obsessions were art and nature. At fourteen, he was apprenticed to the engraver and businessman Ralph Beilby (1743–1817) with whom he later published A General History of Quadrupeds (also reissued in this series). The present work, with its text compiled from various sources, was the first practical field guide for the amateur ornithologist, inspiring also artists and writers. Each of the two volumes contains hundreds of illustrations of breathtaking beauty and precision: one for each species, neatly capturing its character in exquisite detail, interspersed with charming vignettes of country life. Volume 2, first published in 1804, covers water birds, including sandpipers, terns, grebes and guillemots.
Being Practical Directions for the Cultivation of Flowering and Foliage Plants in Windows and Glazed Cases, and the Arrangement of Plants and Flowers for the Embellishment of the Household
The later nineteenth century saw a dramatic increase in the popularity of domestic gardening and the cultivation of plants and flowers in the home. Largely a middle-class pursuit, it caught the attention of writers and publishers who recognised and nurtured the growing demand for advice. This detailed guide first appeared in 1877 and was written for those living in towns and cities who, without substantial gardens, cultivated plants mainly in their windows. The author, John R. Mollison, intended for it to be 'understood by all', and advises on matters ranging from suitable vases, window boxes, hanging baskets and soil, to watering methods, insect prevention and the labelling of specimens, while also discussing the health-related pros and cons of keeping plants in the home. Complete with an alphabetical list of suitable species, and illustrated with a host of wood engravings, this attractive resource will interest both gardening enthusiasts and social historians.
Thomas Bewick (1753–1828) is synonymous with finely crafted wood engravings of the natural world, and his instantly recognisable style influenced book illustration well into the nineteenth century. During his childhood in the Tyne valley, his two obsessions were art and nature. At fourteen, he was apprenticed to the engraver and businessman Ralph Beilby (1743–1817) with whom he later published A General History of Quadrupeds (also reissued in this series). The present work, with its text compiled from various sources, was the first practical field guide for the amateur ornithologist, inspiring also artists and writers. Each of the two volumes contains hundreds of illustrations of breathtaking beauty and precision: one for each species, neatly capturing its character in exquisite detail, interspersed with charming vignettes of country life. Volume 1, first published in 1797, covers land birds, including eagles, owls, sparrows and finches.
Gilbert White (1720–1793) published his Natural History and Antiquities as one volume in 1789. Both works consist of a series of letters written by White to the barrister Daines Barrington (1727–1800) and the zoologist Thomas Pennant (1726–1798). The letters in Natural History, White's best-known work, contain detailed information about his observations of local flora, fauna and wildlife. White was a pioneer of the study of birds and animals in their natural habitats, rather than as specimens removed from their environments. His methods of observation enabled him to identify and record many previously unknown species. (He was the first, for example, to distinguish the chiffchaff from the warbler by differences in song.) The letters in Antiquities are concerned with the topographical, social and ancient history of Selborne. They include details of important Roman coin finds and are an indispensable source for the history of local churches and buildings.
Life is a compelling addition to the Darwin College Lecture Series, in which eight distinguished authors each present an essay from their area of expertise devoted to the theme of 'life'. The book forges connections between art, science and the humanities in a vibrant and thought-provoking collection that exposes both conventional and unconventional views on the meaning of life, the enigmatic boundaries between the living and the dead, and what may or may not follow afterwards. This collection arises from the Darwin College Lecture Series of 2012 and includes contributions from eight distinguished scholars, all of whom are held in esteem not only for their research, but also for their ability to communicate their subject to popular audiences.
I drink not from mere joy in wine nor to scoff at faith – no, only to forget myself for a moment, that only do I want of intoxication, that alone.
Omar Khayyam
Rarely have conflicts created such rich pickings for the media as those in Iraq and Afghanistan. A combination of smartphones, tablets, social networking and YouTube has generated a magnificent, even if occasionally grisly, assortment of snapshots and factual documentaries, blogs and autobiographies. Some have been controversial – think of Abu Ghraib – but mostly they have been flattering in espousing the heroism of ISAF forces. This is particularly true of images of human anguish beamed to our television screens by embedded photojournalists, a handful of whom, like Tim Hetherington and Rémi Ochlik, paid the ultimate price.
Despite unprecedented access, the ensuing reportage often overlooks the surreality of war by not being explicit about the conflicting experiences it generates for those involved first-hand. War is surreal for the paradoxes it mobilizes. Prominent among these (and quite aside from the surreality of the physical setting) are the want of community and camaraderie and yet the experience of competition and rivalry; the conflicting emotions of pleasure and guilt; sharp contrasts between a sense of meaning and futility. While petty by comparison, similar paradoxes may be found in the organizations that dominate much of our working lives. It may just be the case that they are easier to identify in contexts that are exceptionally austere, and where getting the wrong end of the stick kills. These conflicting experiences cannot easily be reconciled. Rather, those affected often have little choice but to reconcile themselves to them as best they can.
Alex Mitchell achieved a curious kind of fame. He died while laughing uproariously at an episode of The Goodies, a famous British TV comedy show. The sketch featured a game of ‘Ecky Thump’, a spoof martial art contest in which opponents pelted one another with black puddings and defended themselves with a set of bagpipes. Alex found it hilarious and was convulsed with laughter throughout much of the episode. He let out a huge guffaw at one particularly amusing piece and then, to the surprise and consternation of his family, suddenly stopped laughing, collapsed on the sofa and died. The story of the ‘man who died laughing’ became headline news and his wife even subsequently wrote to the Goodies thanking them for making her husband’s last moments so happy.
It was later found that Alex had a rare heart condition in which excitement can adversely affect the electrical activity of the heart, precipitating a cardiac arrest. Although it is perhaps not widely appreciated, humans are electrical machines. Everything that we think, feel and do is caused by electrical signals in our cells, from the beating of our hearts to our ability to see, hear, think, speak and move our limbs. We even define death as when the electrical activity of our brain ceases. Ultimately, this electrical activity and thus our thoughts, feelings, actions – even consciousness itself – is produced by a set of little-known but extremely important proteins called ion channels. This essay tells some of their remarkable stories and shows how Cambridge scientists played a crucial role in unravelling how the electrical signals in our cells generated.
This article is not about prison reform, death in police custody or design of medieval monasteries. Instead the cells that it concerns are the living cells that make up our bodies. Most readers will be aware that estimates of the number of human bodies on the planet reached 7 billion in 2011 and none of us has difficulty recognizing 7 billion as a simply enormous number. Therefore it may come as a surprise to discover that 7 billion cells would make up only the terminal joint of my index finger (Figure 1.1). The total number of cells in the human body is best estimated at 100 trillion, 1014. The inevitable conclusion from this is that cells are extremely small, with occasional conspicuous exceptions, like an ostrich egg, which begins as a single fertilized egg and is thus an enormous single cell.
This chapter starts by a simple introduction to the beauty and fascination of living cells. They are responsible for building all the tissues of the body, including blood, nerves, muscle, bone, yet they are all formed by progressive specialization from the cells generated by division of a single fertilized egg. This poses two extraordinary challenges. The first is the nature of the molecular mechanisms that allow cells to diverge and to specialize to fulfil particular functional niches, but the full details of these mechanisms lie outside the scope of this chapter. The second challenge is that of producing stable and balanced numbers of each type of cell within the body. How are the ratios of blood cells to nerve cells or cells that line our gut balanced and managed? This question is made all the more acute by the fact that different types of cell persist in the body for very different lengths of time. Thus the cells that line our intestines, or the cells that line the ducts that carry digestive juices from our pancreas into the gut, survive for only a few days before they are replaced by new counterparts. In contrast most of our nerve cells persist throughout our adult lifetime. Although some types of nerve cell can be formed during our lifetime, others cannot and most remain with us throughout adult life. This poses an extraordinary challenge of bookkeeping and management of cell production and replacement.
Only the future is uncertain, the past is always changing.
Anonymous
Not everything is quite as it seems
The year 2012 is – as it is becoming increasingly difficult to forget – an Olympic year. The Olympics have a long history, as we are often told, which stretches back to the world of ancient Greece. This link between ancient and modern was trumpeted again during 2012, not least at an exhibition entitled ‘The Olympic Journey’ at the Royal Albert Hall, which told the story of the Olympics from ancient Greece to the present day.
And yet, just what picture of the ancient games, and thus the links with our modern Olympics, do we have in our heads? A quick quiz highlights the issues. Which of the following did form part of the ancient Olympics?
(a) the Olympic torch relay
(b) the Marathon race
(c) male athletes tying up their penises with string
Only the last is true of the ancient games. The torch relay was introduced by Hitler at the 1936 Berlin Games, and the Marathon race first became part of the Olympics in 1896, at the inaugural modern games. Athletes tying up their penises with string, on the other hand, known as ‘infibulation’, ‘ligaturing’ or by its ancient name kynodesme (‘dog-tying’), was a well-known feature of ancient athletics. Its purpose is, however, unclear, with some scholars arguing that it was meant to help avoid unwanted erections, others simply to keep the penis out of the way when running, others that it was an issue of sexual attraction and others still an issue of modesty.
When asked about what happens next, Woody Allen replied, ‘I don’t believe in an after-life, although I am bringing a change of underwear.’ Such preparedness goes to the heart of understanding attitudes to the after-life. ‘Leave nothing to chance’ was the advice taken by the ancient Egyptians who could afford a Book of the Dead to be buried with them, even if the book factory where they bought it often misspelt their names (Taylor 2010). The words, it seems, did not matter as much as the possession of the object. As a satnav to the future such devices could never be properly tested, or returned as faulty, and many purchasers probably got stuck on the equivalent of a bridge that was too narrow in the netherworld of the dead. Nonetheless, the book which contained some 200 spells had a long shelf life, enjoying a period of popularity between 1550 and 1069 bc. It acted to overcome the dangers of the netherworld, which were many, and through which the dead person walked, floated on air or travelled by boat. Clearly the inspiration for today’s gaming industry, the many levels and dangers that the dead person encountered were overcome by the special powers of the spells that transformed them into a variety of animals and plants; and by transforming they triumphed until they reached their goal and the game was over.
After-life and after-person
As an archaeologist I could provide an historical account of the many and varied beliefs in the after-life. I could range across the cultures of the world, digging into the temporal archives to recover nuggets of information that would delight and intrigue, and which gathered together would form a facet of its creator’s after-life; read, transformed and remembered.
I begin with a thought-experiment. Imagine, to start with, the disappearance of humans from the Earth. We are eliminated, in this scenario, not by means of a nuclear war or other pan-planetary catastrophe, but rather by a Homo sapiens-specific virus, which results in the swift deletion of our species but leaves our built environment intact, and the ecologies of which we are part undisturbed other than by our absence. Imagine, in fact, for the purposes of finessing the counter-factual, that the planet’s last human perished at some point in the late winter of 2012. What then would happen to ‘the world without us’, in Alan Weisman’s phrase (Weisman 2007: 5)? Or rather – for the more precise purposes of this thought-experiment – what would happen to the city of Cambridge without us? How would the city alter over the weeks, months, years, decades and centuries following its abandonment?
Allow me to hypothecate a set of futures for this post-human Cambridge. First and fastest come the hungry fungi, even at that cold time of year. In kitchens and dining rooms, moulds bloom on food left out on sideboards and worktops, spreading their mycelial nets of grey, yellow and green. With no one to chase it away, dust settles in the windless interiors of lounges and bedrooms. Decay has started, but so in its way has stasis. In March, a late spell of winter is cast. Water freezes in pipes, and then a thaw brings floods: ceilings crash down, walls fatten, soffit boards rupture. That summer, fire follows: lightning strikes and gas explosions, leaving cratered holes and husked houses. By August, rosebay willowherb – also known as bomb-weed, because it thrives on carbon-rich soil – flowers on these blackened sites like a pink floral fire.