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M. K. Albert
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S. Aromaa & K. Väänänen
Suitability of virtual prototypes to support human factors/ergonomics evaluation during the design. Applied Ergonomics
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Virtual reality based conjoint analysis for early customer integration in industrial product development. In Procedia CIRP, 25: 61–68. 8th International Conference on Digital Enterprise Technology – DET 2014 Disruptive Innovation in Manufacturing Engineering towards the 4th Industrial Revolution, Elsevier.
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Do observers like curvature or do they dislike angularity?
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P. H. Bloch
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Product virtualization: an effective method for the evaluation of concept design of new products. In Innovation in Product Design: From CAD to Virtual Prototyping, chapter 7 (ed. B. Monica & C. Rizzi ), pp. 117–141. Springer.
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The different roles of product appearance in consumer choice. Journal of Product Innovation Management
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A. Desolneux , L. Moisan & J.-M. Morel
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K. I. Friese , M. Herrlich & F. E. Wolter
Using game engines for visualization in scientific applications. In New Frontiers for Entertainment Computing, chapter 2 (ed. P. Ciancarini , R. Nakatsu , M. Rauterberg & M. Roccetti ), pp. 11–22. Springer.
3D in depth: Coraline, Hugo, and a sustainable aesthetic. Film History: An International Journal
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T. Hilfert & M. König
Low-cost virtual reality environment for engineering and construction. Visualization in Engineering
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C. Homburg , M. Schwemmle & C. Kuehnl
New product design: concept, measurement, and consequences. Journal of Marketing
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Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems. Interactive Learning Environments
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What makes viewpoint invariant properties perceptually salient? A computational perspective. In Perceptual Organization for Artificial Vision Systems (ed. K. Boyer & S. Sarkar ), The Kluwer International Series in Engineering and Computer Science, vol. 546, pp. 121–138. Springer.
J. C. Kelly , P. Maheut , J.-F. Petiot & P. Y. Papalambros
Incorporating user shape preference in engineering design optimisation. Journal of Engineering Design
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Z. Kosmadoudi , T. Lim , J. Ritchie , S. Louchart , Y. Liu & R. Sung
Engineering design using game-enhanced CAD: the potential to augment the user experience with game elements. Computer-Aided Design
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On the value of virtual worlds for collaborative design. Design Studies
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C.-H. Lo , Y.-C. Ko & S.-W. Hsiao
A study that applies aesthetic theory and genetic algorithms to product form optimization. Advanced Engineering Informatics
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J. J. Louviere , T. N. Flynn & R. T. Carson
Discrete choice experiments are not conjoint analysis. Journal of Choice Modelling
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M. G. Luchs , J. Brower & R. Chitturi
Product choice and the importance of aesthetic design given the emotion-laden trade-off between sustainability and functional performance. Journal of Product Innovation Management
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J. E. Lugo , J. P. Schmiedeler , S. M. Batill & L. Carlson
Quantification of classical Gestalt principles in two-dimensional product representations. ASME Journal of Mechanical Design
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J. E. Lugo , J. P. Schmiedeler , S. M. Batill & L. Carlson
Relationship between product aesthetic subject preference and quantified Gestalt principles in automobile wheel rims. ASME Journal of Mechanical Design
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E. MacDonald , A. Lubensky , B. Sohns & P. Y. Papalambros
Product semantics and wine portfolio optimisation. International Journal of Product Development
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P. L. Mokhtarian
Discrete choice models
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S. Orsborn , J. Cagan & P. Boatwright
Quantifying aesthetic form preference in a utility function. ASME Journal of Mechanical Design
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R. Pérez Fernández & V. Alonso
Virtual reality in a shipbuilding environment. Advances in Engineering Software
M. Portman , A. Natapov & D. Fisher Gewirtzman
To go where no man has gone before: virtual reality in architecture, landscape architecture and environmental planning. Computers, Environment and Urban Systems
R. Post , J. Blijlevens & P. Hekkert
To preserve unity while almost allowing for chaos: testing the aesthetic principle of unity-in-variety in product design. Acta Psychologica
F. Rebelo , P. Noriega , E. Duarte & M. Soares
Using virtual reality to assess user experience. Human Factors: The Journal of the Human Factors and Ergonomics Society
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R. Sacks , J. Whyte , D. Swissa , G. Raviv , W. Zhou & A. Shapira
Safety by design: dialogues between designers and builders using virtual reality. Construction Management and Economics
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M. Singh & J. M. Fulvio
Bayesian contour extrapolation: geometric determinants of good continuation. Vision Research
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Experiential conjoint analysis: an experience-based method for eliciting, capturing, and modeling consumer preference. ASME Journal of Mechanical Design
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K. E. Train
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A. Valencia-Romero & J. E. Lugo
Part-worth utilities of Gestalt principles for product esthetics: a case study of a bottle silhouette. ASME Journal of Mechanical Design
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J. Wagemans , J. H. Elder , M. Kubovy , S. E. Palmer , M. A. Peterson , M. Singh & R. von der Heydt
A century of Gestalt psychology in visual perception: I perceptual grouping and figure-ground organization. Psychological bulletin
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J. Wagemans , J. Feldman , S. Gepshtein , R. Kimchi , J. R. Pomerantz , P. A. van der Helm & C. van Leeuwen
A century of Gestalt psychology in visual perception: II conceptual and theoretical foundations. Psychological Bulletin
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Information Visualization: Perception for Design Interactive Technologies. Morgan Kaufmann.
Untersuchungen zur Lehre von der Gestalt, II. Psycologische Forschung
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Interacting with virtual reality. In Virtual Prototyping: Virtual Environments and the Product Design Process, chapter 16 (ed. J. Rix , S. Haas & J. Teixeira ), pp. 199–212. Springer.