Chemero, A. (2009) Radical embodied cognitive science. Cambridge: MIT Press.
Chik, A. (2014) Digital gaming and language learning: Autonomy and community. Language Learning & Technology, 18(2): 85–100.
Cowley, S. J. (2012) Cognitive dynamics: Language as values realizing activity. In Kravchenko, A. (ed.), Cognitive dynamics and linguistic interactions. Newcastle upon Tyne: Cambridge Scholars Press, 1–32.
Gee, J. P. (1990) Social linguistics and literacies: Ideology in discourses, critical perspectives on Literacy and Education. London: Falmers Press.
Gee, J. P. (2008) Video games and embodiment. Games and Culture, 3(3–4): 253–263.
Hodges, B. H. (2009) Ecological pragmatics: Values, dialogical arrays, complexity and caring. Pragmatics & Cognition, 17(3): 628–652.
Linell, P. (2009) Rethinking language, mind, and world dialogically: Interactional and contextual theories of human sense-making. Charlotte, NC: Information Age Publishing, Inc.
Maturana, H. and Varela, F. (1998) The tree of knowledge. Boston: Shambala Press.
Newgarden, K., Zheng, D. P. and Liu, M. (2015) An eco-dialogical study of second language learners’ World of Warcraft (WoW) gameplay. Language Sciences, 48: 22–41.
Palmer, D. S. (2010) Second language pragmatic socialization in World of Warcraft. (Unpublished PhD thesis). University of California, Davis.
Panichi, L. (2015) A critical analysis of learner participation in virtual worlds: How can virtual worlds inform our pedagogy? In F. Helm, L. Bradley, M. Guarda and S. Thouësny (eds.), Critical CALL – Proceedings of the 2015 EUROCALL Conference, Padova, Italy. Dublin: Research-publishing.net, 464–469.
Peterson, M. (2012) Learner interaction in a massively multiplayer online role playing game (MMORPG): A sociocultural discourse analysis. ReCALL, 24(3): 361–380.
Peterson, M. (2013) Computer games and language learning. New York: Palgrave Macmillan.
Piirainen-Marsh, A. and Tainio, L. (2009) Collaborative game-play as a site for participation and situated learning of second language. Scandinavian Journal of Educational Research, 53(2): 167–183.
Rankin, Y. A., McNeal, M. K., Gooch, B. and Shute, M. W. (2008) User centered game design: Evaluating massive multiplayer online role playing games for second language acquisition. In Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games. New York: ACM, 43–49.
Rankin, Y. A., Morrison, D., McNeal, M. K., Gooch, B. and Shute, M. W. (2009) Time will tell: In-game social interactions that facilitate second language acquisition. In Proceedings of the 4th International Conference on Foundations of Digital Games. New York: ACM, 161–168.
Reed, E. S. (1996) Encountering the world: Toward an ecological psychology. Oxford: OUP.
Reinders, H. and Wattana, S. (2014) Can I say something? The effects of digital game play on willingness to communicate. Language Learning & Technology, 18(2): 101–123.
Ryu, D. (2013) Play to learn, learn to play: Language learning through gaming culture. ReCALL, 25(2): 286–301.
Thompson, E. (2010) Mind in life: Biology, phenomenology, and the sciences of mind. Cambridge: Belknap Press of Harvard University Press.
Thorne, S. L., Fischer, I. and Lu, X. (2012) The semiotic ecology and linguistic complexity of an online game world. ReCALL Journal, 24(3): 279–301.
van Lier, L. (2004) The ecology and semiotics of language learning: A sociocultural perspective. Norwell, MA: Kluwer Academic Publishers.
Wigham, C. R. (2012) The interplay between nonverbal and verbal interaction in synthetic worlds which supports verbal participation and production in a foreign language (Doctoral dissertation). Clermont-Ferrand: University Blaise Pascal. https://tel.archives-ouvertes.fr/tel-00762382v2
Woods, D. and Fassnacht, C. (2012) Transana v2.53 [Computer software]. Madison: The Board of Regents of the University of Wisconsin System.
Zheng, D. P. and Newgarden, K. (
forthcoming) Ecological, dialogical and distributed language approaches to online games and virtual environments. In Thorne, S. L. and May, S. (eds.), Encyclopedia of language and education (Vol. 9: Language, education and technology) (3rd ed.). Boston: Springer.
Zheng, D. P. and Newgarden, K. (2012) Rethinking language learning: Virtual worlds as a catalyst for change. International Journal of Learning and Media, 3(2): 13–36.
Zheng, D. P., Newgarden, K. and Young, M.F. (2012) Multimodal analysis of language learning in World of Warcraft play: Languaging as values realizing. ReCALL, 24(3): 339–360.
Zheng, D. P. (2012) Caring in the dynamics of design and languaging: Exploring second language learning in 3D virtual spaces. Language Sciences, 34: 543–558.