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Moraic reversal and realisation: analysis of a Japanese language game

Published online by Cambridge University Press:  02 July 2021

Daiho Kitaoka*
Affiliation:
University of Ottawa and University of Nottingham Ningbo China
Sara Mackenzie*
Affiliation:
Memorial University of Newfoundland
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Abstract

This paper provides a description and an Optimality Theory analysis of the Japanese language game sakasa kotoba. This analysis contributes to the phonological study of language games, as sakasa kotoba constitutes a novel language game type: total mora reversal. In addition, our analysis contributes to the study of Japanese phonology, by providing evidence (i) for the mora, (ii) on the internal structure of the syllable in Japanese and (iii) on the representation of moras occurring in complex syllables, namely coda nasals, geminates and long vowels. The patterning of these moras suggests that the game manipulates intermediate representations, rather than underlying or surface forms. We propose a formal analysis within the framework of Stratal OT. The analysis uses a game-specific constraint to motivate reversal, with other aspects of game form shape determined through the interaction of markedness and faithfulness constraints.

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Type
Articles
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution, and reproduction in any medium, provided the original work is properly cited.
Copyright
Copyright © The Author(s), 2021. Published by Cambridge University Press
Figure 0

Figure 1 Spectrograms for (a) the elicitation materials for the regular forms [sakura] ‘cherry blossom’ and [kooki̥] ‘second half’ and (b) the corresponding game forms produced by Speaker 3.

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Kitaoka and Mackenzie supplementary material

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