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Thirty Years of Sound Hacking: From freeware to Eurorack

Published online by Cambridge University Press:  22 August 2022

Tom Erbe*
Affiliation:
University of California San Diego, United States
*
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Abstract

For slightly more than 30 years I have been developing audio software and hardware under the moniker soundhack. Through these years I have programmed applications, plugins, externals, hardware and Eurorack modules – usually focusing on signal processing techniques and applications that are not easily available or offered by mainstream software companies. In this article, I would like to share my point of view and relate the rationale behind the development of these tools, my evolving sonic and design aesthetic, and some of the advantages, disadvantages and other differences between the the various hardware and software contexts.

Information

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2022. Published by Cambridge University Press
Figure 0

Figure 1. SoundHack application: 1991–2021.

Figure 1

Figure 2. SoundHack binaural (top left), Spectral Shapers 1.0 +binaural (top right), Spectral Shapers 2.0 ++binaural (bottom).

Figure 2

Figure 3. SoundHack ++bubbler: my upper limit for control density.

Figure 3

Figure 4. Make Noise/SoundHack: Morphagene and Mimeophon.