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The contribution of board games to vocabulary acquisition in the college Latin classroom

Published online by Cambridge University Press:  14 November 2025

Giulio Celotto*
Affiliation:
University of Virginia, Charlottesville, USA
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Abstract

Although studies in Second Language Acquisition have consistently highlighted the fundamental role played by vocabulary in mastering a foreign language, traditional Latin instruction still tends to focus primarily on morphology and syntax at the expenses of vocabulary, with the result that students often struggle to retain the words they are required to memorize. Following in the wake of research on Game-Based Learning, I suggest that introducing board games in the Latin classroom—particularly those designed to develop the different stages of new information acquisition—is an inexpensive and engaging way to facilitate vocabulary learning and retention, as well as to foster students’ socialization and participation.

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Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2025. Published by Cambridge University Press on behalf of The Classical Association